Hi there,
I got a little bit creative and made a slightly overhaul to the skill tree system.
For that i changed the attribute system to a class like system introducing 5 classes:
- Tradesman
- Soldier
- Gladiator
- Hunter
- Inventor
and a "General" Tree where some skills are in that doesn't seem to fit in any other role or are kind of general perks in my opinion.
I also implemented that the weapons and tools do little bit more damage to blocks, zombies and living folks the higher the crafting tier goes.
Feel free to test the changes and leave a feedback or some notes below.
Hope you have fun and that some one else likes these kind of changes (thinking of multiplayer experiences)...
Greets
Enominos
>> Download >> from GDrive
I got a little bit creative and made a slightly overhaul to the skill tree system.
For that i changed the attribute system to a class like system introducing 5 classes:
- Tradesman
- Soldier
- Gladiator
- Hunter
- Inventor
and a "General" Tree where some skills are in that doesn't seem to fit in any other role or are kind of general perks in my opinion.
I also implemented that the weapons and tools do little bit more damage to blocks, zombies and living folks the higher the crafting tier goes.
Feel free to test the changes and leave a feedback or some notes below.
Hope you have fun and that some one else likes these kind of changes (thinking of multiplayer experiences)...
Greets
Enominos
>> Download >> from GDrive
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