PC Rock Busters question

A couple of question about harvesting clay.

1) Does "Rock Busters" work when using the auger or shovel to dig into clay?

2) Also does the mining books perk "coffee buzz" increase in clay as well?

 
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Yes to both questions (or it should be doing this based on the game code)

Both rock busters candy and coffee increase yields based on the oreWoodHarvest tag.  Any block that has harvest in it and use this tag will see an increase in yields when using tools (shovels, axes, pickaxes, augers, and chainsaws).

Terrain blocks that yield clay when you harvest them have this tag in them.  Pallets don't have this tag in them so they don't benefit from the rock busters candy and coffee buzz ( at least in A20 they don't).

 
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Yes to both questions (or it should be doing this based on the game code)

Both rock busters candy and coffee increase yields based on the oreWoodHarvest tag.  Any block that has harvest in it and use this tag will see an increase in yields when using tools (shovels, axes, pickaxes, augers, and chainsaws).

Terrain blocks that yield clay when you harvest them have this tag in them.  Pallets don't have this tag in them so they don't benefit from the rock busters candy and coffee buzz ( at least in A20 they don't).
This is good to know. Thank you again BFT2020.

 
Yes to both questions (or it should be doing this based on the game code)

Both rock busters candy and coffee increase yields based on the oreWoodHarvest tag.  Any block that has harvest in it and use this tag will see an increase in yields when using tools (shovels, axes, pickaxes, augers, and chainsaws).

Terrain blocks that yield clay when you harvest them have this tag in them.  Pallets don't have this tag in them so they don't benefit from the rock busters candy and coffee buzz ( at least in A20 they don't).
I thought the coffee buzz thing only worked for hand tools, not the auger.

 
@Syphon583 @Callum123456789 I could be wrong, but I don't see where I am...unless there was a very recent change and my config files I am looking at are not the latest (they are at least 20.5 version).  The auger has the same harvesting tags as the pickaxe so now I am confused  🤔

Edit:  I know the description in the book states pickaxe or stone axe while the description in rock candy just states mining tool, but the tags seem to indicate that they would affect the auger also.  Unless there is something hard coded into the game that ignores those tags (say if the item has the tag motorTool).

From the Iron Pickaxe

<item name="meleeToolPickT1IronPickaxe">
    <property name="Tags" value="melee,grunting,medium,tool,longShaft,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic"/>




From the auger

<item name="meleeToolPickT3Auger">
    <property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic"/>




From the Perk Motherlode

        <effect_group>
            <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="oreWoodHarvest"/>
            <passive_effect name="PlayerExpGain" operation="perc_add" level="1,5" value="-.1,-.4" tags="Harvesting">
                <requirement name="HoldingItemHasTags" tags="perkMiner69r"/>
            </passive_effect>




From the Coffee buzz book

            <requirement name="HasBuff" buff="buffCoffee"/>
            <requirement name="ItemHasTags" tags="miningTool"/>
                <passive_effect name="HarvestCount" operation="perc_add" level="1" value=".1" tags="oreWoodHarvest"/>
                <passive_effect name="PlayerExpGain" operation="perc_add" level="1" value="-.05" tags="Harvesting"/>
        </effect_group>
        <effect_group>
            <requirement name="HasBuff" buff="buffBlackStrapCoffee"/>
            <requirement name="ItemHasTags" tags="miningTool"/>
                <passive_effect name="HarvestCount" operation="perc_add" level="1" value=".1" tags="oreWoodHarvest"/>
                <passive_effect name="PlayerExpGain" operation="perc_add" level="1" value="-.05" tags="Harvesting"/>
        </effect_group>




From the rock candy buff

Code:
        <effect_group>
            <requirement name="HoldingItemHasTags" tags="perkMiner69r"/>
                <passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="oreWoodHarvest"/>
                <passive_effect name="PlayerExpGain" operation="perc_add" value="-.05" tags="Harvesting"/>
        </effect_group>
 
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I will see if I can test the items out in game.  I have a test world I been using for my mod that I can easily change over to vanilla and do some mining in.

 
Rock buster candy and coffee does increase yields with the auger

Test world

Level 1 character, Q2 auger with no mods, 10 surface iron nodes for each test from CM

  • No buffs - 1050 iron
  • With coffee buzz and book - 1150 iron
  • With rock busters buff active (coffee buzz not active) - 1260 iron


Also of note, I have seen people claim on the internet that durability affects the auger harvesting (or any tool / weapon to be exact).  That is not the case

Same test as above

  • Auger starting at 100% durability - 1050 iron
  • Auger starting at <50% durability - 1050 iron
 
Also of note, I have seen people claim on the internet that durability affects the auger harvesting (or any tool / weapon to be exact).  That is not the case
It used to back in A16 (and possibly before, but that's when I started playing.)  Pretty sure it was removed in A17.

 
BFT2020 said:
Rock buster candy and coffee does increase yields with the auger

Test world

Level 1 character, Q2 auger with no mods, 10 surface iron nodes for each test from CM

  • No buffs - 1050 iron
  • With coffee buzz and book - 1150 iron
  • With rock busters buff active (coffee buzz not active) - 1260 iron


Also of note, I have seen people claim on the internet that durability affects the auger harvesting (or any tool / weapon to be exact).  That is not the case

Same test as above

  • Auger starting at 100% durability - 1050 iron
  • Auger starting at <50% durability - 1050 iron
Great testing!  Any chance you tested clay for the OP?
 

 
Great testing!  Any chance you tested clay for the OP?
 


Nope, and not really planning to.  I confirmed that the terrain blocks have the correct tag for harvesting bonuses and confirmed that the auger works with those harvesting tags.  If it doesn't work for the clay terrain blocks, then that is a bug.

Rather spend time working on my mod and playtesting it.

 
Nope, and not really planning to.  I confirmed that the terrain blocks have the correct tag for harvesting bonuses and confirmed that the auger works with those harvesting tags.  If it doesn't work for the clay terrain blocks, then that is a bug.

Rather spend time working on my mod and playtesting it.
Sorry for the late reply, thanks for the update and good luck with developing and play testing your mod.

 
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