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Robeloto's A20 modlets

<Krougal>

<set xpath="items/item[@name='meleeToolAxeT3Chainsaw']/property[@name='SoundIdle']/@value">chainsaw_idle1</set>
<set xpath="items/item[@name='meleeToolAxeT3Chainsaw']/property[@class='Action0']/property[@name='Sound_start']/@value">chainsaw_fire_start1</set>

<set xpath="items/item[@name='meleeToolPickT3Auger']/property[@name='SoundIdle']/@value">Auger_Idle1</set>
<set xpath="items/item[@name='meleeToolPickT3Auger']/property[@class='Action0']/property[@name='Sound_start']/@value">Auger_Fire_Start1</set>

</Krougal>




Fix for A21. Replace contents of \Mods\Robeloto_LoudSoundsLowered\Config\items.xml

 
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Will you be upgrading to 20.6 please.
Hello! Sorry, been very busy and I see that A21 is out that breaks my mod completely. Seems many materials are gone or changed placements.

Scendera said:
Any word on a21? Your crew of zombs is SORELY missed!
Hey! Today I have tested A21 and there is much to be done. Much material is missing and will not load for the zombie. Many meshes are also gone. I see that I also need to add

<property name="UserSpawnType" value="Menu"/>

for every zombie to appear there. I also noticed that the AITask are a bit different compared to A20. Many standard mesh ragdolls are gone and especially those I used to place materials on. The other ragdolls does not seem to work with replacematerial on. So either that means, I need to use a different way. Like using the UMA types or I have to make my own meshes, which I have no clue on how to make.

[xTC]Moon said:
For sure will be missed. Not sure he he is around to update the mod though :(
Sorry for being away so long. And I am not sure I will update the mod to A21. It seems like a big job haha. If I knew an easy way to fix it, but it does not seem like an easy fix sadly.

So I just discovered the LoudSoundsLowered and it still works for A21.

My eardrums want to give you a big thank you, wherever you are!
Wow, it still works. That is awesome. And you are welcome!

 
Hello! Sorry, been very busy and I see that A21 is out that breaks my mod completely. Seems many materials are gone or changed placements.

Hey! Today I have tested A21 and there is much to be done. Much material is missing and will not load for the zombie. Many meshes are also gone. I see that I also need to add

<property name="UserSpawnType" value="Menu"/>

for every zombie to appear there. I also noticed that the AITask are a bit different compared to A20. Many standard mesh ragdolls are gone and especially those I used to place materials on. The other ragdolls does not seem to work with replacematerial on. So either that means, I need to use a different way. Like using the UMA types or I have to make my own meshes, which I have no clue on how to make.

Sorry for being away so long. And I am not sure I will update the mod to A21. It seems like a big job haha. If I knew an easy way to fix it, but it does not seem like an easy fix sadly.

Wow, it still works. That is awesome. And you are welcome!
Code:
Hello Robeloto, shame about the zombie gunner that launches rockets, I would have loved to put it back on my server in the wasteland
 
Hello Robeloto, shame about the zombie gunner that launches rockets, I would have loved to put it back on my server in the wasteland


Hey! I know, it is sad that many zombies are not working now in the new alpha. I know some of my zombies can still work with some easy adjustments. But many of them use meshes that isn't there anymore.

I might come back with an update at a later stage. If anyone can help or know any solution or fixes for my zombies, I would be grateful. Atm, I do not have much free time, which is a shame...

 
Hey! I know, it is sad that many zombies are not working now in the new alpha. I know some of my zombies can still work with some easy adjustments. But many of them use meshes that isn't there anymore.

I might come back with an update at a later stage. If anyone can help or know any solution or fixes for my zombies, I would be grateful. Atm, I do not have much free time, which is a shame...
hey man xyth said he added this to the unity A21 a mod called 0-XCore thats supposed to allow for custom zombies without C# code try looking for it and see what happens when u have time of course

 
hey man xyth said he added this to the unity A21 a mod called 0-XCore thats supposed to allow for custom zombies without C# code try looking for it and see what happens when u have time of course
Hey! Thanks for the info! I am gonna checking that up when I have time.

 
Hello Robeloto, I wonder how is your project going? We really looking forward to dangers your mod have to offer. I especially miss the undertaker from the early game. When he showed up the best idea was to run.

 
Hello Robeloto, I wonder how is your project going? We really looking forward to dangers your mod have to offer. I especially miss the undertaker from the early game. When he showed up the best idea was to run.
Yea, I have not been doing much to update my mod. I really have no clue on how to restore all my zombies as they were. Too much have changed in A21. I love this game, but I think I have lost a lot of motivation. =/

 
Yea, I have not been doing much to update my mod. I really have no clue on how to restore all my zombies as they were. Too much have changed in A21. I love this game, but I think I have lost a lot of motivation. =/
This constant changes bothers me too. Lot of good mod breaks and the creators get fed up with it eventually. From the moster mods seems @Guppycurmanaged to keep his zombie models mostly intact trough the alpas. I have no knowledge how he doing it. https://7daystodiemods.com/guppys-zombies/
If you could create few basic but dangerous zeds or what is easy to make that could be great. We will be be sad to see your mod disappear.
 

I'm currently experimenting with the relatively new Teragon map generator. I wish I could say it is as good as Nitrogen was, but slowly I learn how to generate better and better maps.

 
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This constant changes bothers me too. Lot of good mod breaks and the creators get fed up with it eventually. From the moster mods seems @Guppycurmanaged to keep his zombie models mostly intact trough the alpas. I have no knowledge how he doing it. https://7daystodiemods.com/guppys-zombies/
If you could create few basic but dangerous zeds or what is easy to make that could be great. We will be be sad to see your mod disappear.
 

I'm currently experimenting with the relatively new Teragon map generator. I wish I could say it is as good as Nitrogen was, but slowly I learn how to generate better and better maps.
Yea, it is so annoying. I see that Guppycur has his own models. I have used blender to make 3d models, but I never made rigged models. Seems unity also needs a license to be used. I know I have used it before, but now it won't work. Making my own models is for me, just not worth the time. Sorry :(

 
Robeloto PLEASE update your mod it was the best ever! I've taken time from the game to arrive back and see your mod outdated, please will you make it compatible with the current game version, Thank you.

 
Orange 222 said:
Robeloto PLEASE update your mod it was the best ever! I've taken time from the game to arrive back and see your mod outdated, please will you make it compatible with the current game version, Thank you.


Thank you so much for your comment! It means a lot. I wish I could update it like it was, but the new version makes it hard to bring them back. If I could bring back the old meshes and materials I used. Atm, I cannot add materials and mesh on the new zombie meshes. It really is sad that the game just became harder to mod.

 
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