zztong
Hunter
There is/was a request on Reddit to try to bring back POIs that got placed alongside of roads. Not like a Wilderness POI that gets its own dirt road, but something like a gas station, convenience store, and maybe a couple of houses. It would be like one of those small exits off of an interstate. A bedroom community, of sorts. Very small. I theorized, maybe a 1-Tile settlement based on the CountryTown district with a trader-less Gateway?
I tried the config (found below) and didn't get the expected results. I got a lot more CountryTowns that were full sized. I assume my configuration has an error, though I haven't been able to spot it. Or, remote chance, perhaps there's an RWG quirk/bug? (Perhaps RWG ignores min/max tiles set to "1"?)
I wondered if extra eyes might help me out, so here... this would be in a modlet's rwgmixer.xml file:
I tried the config (found below) and didn't get the expected results. I got a lot more CountryTowns that were full sized. I assume my configuration has an error, though I haven't been able to spot it. Or, remote chance, perhaps there's an RWG quirk/bug? (Perhaps RWG ignores min/max tiles set to "1"?)
I wondered if extra eyes might help me out, so here... this would be in a modlet's rwgmixer.xml file:
Code:
<!-- **************************************************************
Convenience Stop Test
****************************************************************-->
<!-- Make a new kind of settlement -->
<insertAfter xpath="/rwgmixer/township[@name='oldwest']">
<township name="convstores">
<property name="spawn_trader" value="false"/>
</township>
</insertAfter>
<!-- Let the CountryTown district be part of the new settlement -->
<set xpath="/rwgmixer/district[@name='countrytown']/property[@name='district_required_township']/@value">countrytown,convstores</set>
<!-- Plug the new settlement into world generation -->
<insertAfter xpath="/rwgmixer/world[name='tiny']/property[@class='oldwest']">
<property class="convstores">
<property name="few" value="2"/>
<property name="default" value="2"/>
<property name="many" value="3"/>
<property name="mintiles" value="1"/>
<property name="maxtiles" value="1"/>
</property>
</insertAfter>
<insertAfter xpath="/rwgmixer/world[name='small']/property[@class='oldwest']">
<property class="convstores">
<property name="few" value="2"/>
<property name="default" value="2"/>
<property name="many" value="3"/>
<property name="mintiles" value="1"/>
<property name="maxtiles" value="1"/>
</property>
</insertAfter>
<insertAfter xpath="/rwgmixer/world[name='medium']/property[@class='oldwest']">
<property class="convstores">
<property name="few" value="2"/>
<property name="default" value="2"/>
<property name="many" value="3"/>
<property name="mintiles" value="1"/>
<property name="maxtiles" value="1"/>
</property>
</insertAfter>
<insertAfter xpath="/rwgmixer/world[name='large']/property[@class='oldwest']">
<property class="convstores">
<property name="few" value="2"/>
<property name="default" value="2"/>
<property name="many" value="3"/>
<property name="mintiles" value="1"/>
<property name="maxtiles" value="1"/>
</property>
</insertAfter>