The perk system need a re-work. There are some perks that I would considder skills ie. that need to be learned, and there are some perks that I would consider physical, eg. if you are stronger you can carry more stuf.
My suggestion is to merge the physical perks with their parrent attribute, and move the rest to a "skills" tab and remove or rework the atribute req.
For Perception I think it should include: The infiltrator, Animal tracker and lucky looter, as those skills is all about your ability to notice and spot things, or (drumroll) your Perception. Lock picking and salvage opperations have a skill component, you need to learn those kind of things. The penetrator: I dont know how that works, but I guess you could pretend you learn how to target weak spots.
For strenght: This should be merged with: Sex-T-Rex, Pack mule, miner 69er, and heavy armor from fortitude, as those take brute force and not much more. Motherload reqiers skill, like knowledge of geology.
Fortitude: all the recovery perks plus well insulated and maybe pain tolerance. (frotitude would be a "must have" atribute)
Agility: Run and gun, Flurry off blows, parkour and from the shadows.
Intellect: None of the curent intellect perks, but make intellect give bonus XP% (up to 200%) and Intellect should be the determining factor for ql of crafted items.
My suggestion is to merge the physical perks with their parrent attribute, and move the rest to a "skills" tab and remove or rework the atribute req.
For Perception I think it should include: The infiltrator, Animal tracker and lucky looter, as those skills is all about your ability to notice and spot things, or (drumroll) your Perception. Lock picking and salvage opperations have a skill component, you need to learn those kind of things. The penetrator: I dont know how that works, but I guess you could pretend you learn how to target weak spots.
For strenght: This should be merged with: Sex-T-Rex, Pack mule, miner 69er, and heavy armor from fortitude, as those take brute force and not much more. Motherload reqiers skill, like knowledge of geology.
Fortitude: all the recovery perks plus well insulated and maybe pain tolerance. (frotitude would be a "must have" atribute)
Agility: Run and gun, Flurry off blows, parkour and from the shadows.
Intellect: None of the curent intellect perks, but make intellect give bonus XP% (up to 200%) and Intellect should be the determining factor for ql of crafted items.