Reuse future cut stuff from 2.0

Despite my name i believe in-game development should reuse stuff when they can so assets and stuff are not wasted. Upgraded sure but not wasted

Smoothies
  • Burnt Smoothie could be a remade into a new coffee type, like one that's like a poor man's mega crush but it uses different ingredients or a icon for contaminated water
  • The oasis Smoothie could be a yuca cocktail..gets you drunk and hydrated
  • The frostbite Smoothie could be a icon for frozen water. Water in your inventory in the wasteland will freeze overtime
  • And the wasteland Smoothie could be darken and be a icon for irradiated water
Zombies:
  • The plauge spitter model could be the "dried Husk" with equal hp to a thug zombie
  • The Frostclaw could have 2 Varrants one with brown fur and the other with white fur..add some rotten patches of skin and boom zombie boss the "Zombsqach"
  • The new native America zombie for the plauge spitter could be a new basic wandering zombie. "The infection local"
  • The new plauge spitter could look like a mutated zombie but rather then a wet puss like look. It looks dry and has hives growing in his skin
 
Despite my name i believe in-game development should reuse stuff when they can so assets and stuff are not wasted. Upgraded sure but not wasted

Smoothies
  • Burnt Smoothie could be a remade into a new coffee type, like one that's like a poor man's mega crush but it uses different ingredients or a icon for contaminated water
  • The oasis Smoothie could be a yuca cocktail..gets you drunk and hydrated
  • The frostbite Smoothie could be a icon for frozen water. Water in your inventory in the wasteland will freeze overtime
  • And the wasteland Smoothie could be darken and be a icon for irradiated water
Zombies:
  • The plauge spitter model could be the "dried Husk" with equal hp to a thug zombie
  • The Frostclaw could have 2 Varrants one with brown fur and the other with white fur..add some rotten patches of skin and boom zombie boss the "Zombsqach"
  • The new native America zombie for the plauge spitter could be a new basic wandering zombie. "The infection local"
  • The new plauge spitter could look like a mutated zombie but rather then a wet puss like look. It looks dry and has hives growing in his skin
Fun Pimps, please read this — not every piece of feedback means content should be removed. Sometimes a tweak is all that’s needed, not deletion.

The biome smoothies, Frostclaw, and Plague Spitter had solid creative effort behind them. Maybe some players didn’t like them, but a lot of us did, or at least saw the potential with some changes. Please don’t waste that work — rework and make them optional instead of removing them outright.

About the smoothies:

We understand the criticism — the storm resistance buffs made them feel more like magic potions than grounded survival items. But instead of cutting them, rework the smoothies into biome-themed consumables that give realistic survival buffs tied to food and temperature, not weather immunity.

Here are a few rework ideas:
  • The Desert Smoothie could slow hydration loss thanks to its high electrolyte content — perfect for dry, hot zones.
  • The Burnt Forest Smoothie could be a sweet-and-spicy blend — something that gives you a natural warming-up heat feeling, Ideal for providing brief, believable relief from the cold—like how alcohol can create the feeling of warmth without actually warming you up.
  • The Snow Smoothie could act as a chilling refreshment, helping to cool you down in the desert.
  • The Wasteland Smoothie could be reimagined as a medicinal-style drink — helping reduce the effects of radiation sickness if that system ever gets added, similar to how honey treats infection. It wouldn't block radiation, but could help manage the sickness over time.

Rename or adjust the ingredients if needed — but this approach gives the smoothies real purpose, ties them to immersive survival gameplay, and also improves the overall food system, which could really use a facelift anyway.


Regarding the Frostclaw and Plague Spitter zombies:
We know you’re working on new models to replace the originals due to community feedback. That’s fine — but please don’t remove the old ones entirely. Let us keep the original versions as optional variants, toggled in the settings just like difficulty or bandits. The more enemy diversity we have, the better for replayability and world immersion.

Biome Loot Stage Cap and Progression Speed should also be optional toggles.
Just like you’re doing with the new trader settings, let us decide whether or not we want loot and difficulty tied to biome progression. Some players love how that slows things down and makes higher-tier loot feel earned. Others want freedom to progress at their own pace. Toggles solve both sides of the argument.

At the end of the day, we’re not rejecting new content — we just want the good ideas to evolve, not vanish.
You already have passionate players who want more variety, more survival, and more freedom to play the way they enjoy. Let us toggle the old models. Rework the smoothies into something useful. Bring back the survival mechanics that gave the game its soul.
Rework, don’t remove. Give us options. And thank you for the hard work — we just want to see it preserved, not discarded.
 
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