Been playing for a while now and I would like to leave my "2 cents" and suggestions for some mild changes. I'm sorry if there are already mods for these but I havent really found anything as specific as this yet:
Note: It's not on a specific category order. I just wrote them in a way that would have some logic when reading each topic.
- Remove "high jump"; # Removing the high jump would make the game a bit harder since I consider it to be way too op when running away from zombies and also jumping to ladders to avoid having doors into a compound.
- Ladders; # Would try and find a way to avoid the "high block" ladders so we are obligated to have doors to the house since zombies dont seem to consider them a viable path. Jumping to high ladders its too op.
- Quest lines; # Would add a system that would start a quest by finding a specific item on a random spot in the world. Kinda like the "treasure map" atm but would make it just to Return them to the trader or even finish a random quest. I just think that questing right now lacks a lot of options. This way would make exploring houses/biomes a bit more interesting. Examples: A family portrait; A letter; Fishing a specific item from a lake;
- Fishing system; # There's rivers and lakes in the game. I think fishing would be a nice add to the game since we could evolve the cooking system aswell. We could even get drops from it ( bottles? drinks? items? ).
- Cooking/Buffs; # More recipes, but logical ones. I think 90% of the foods arent worth it to cook. I would consider having some of the foods add specific buffs and not just focus on stamina. I know that some of the drinks have them. Heal faster? Run faster? More STR? More Agility? Recover Stamina faster? Etc.
- Mini bosses; # We already have Wolf & Bear zombies. I think it would be nice to have the other animal ones aswell.
- World bosses; # Wandering HARD world bosses. Abomination style big sombies just slowly walking or something.
- Weapon/armor stats; # A better way to compare stats when hovering between items. Right now is super confusing.
- Logical armor percs; # I guess I dont need to explain this one.
- Lakes/deeper rivers; # Right now a person can just drive trough a river and not be affected at all. I think if they were not that shallow would make it harder. Also, add some items that could be explored under the water.
- Scubadiving gear/mods; # Make a gear to breath underwater to explore it.
- Armor slots perc; # The armor slot perc should actually add more slots and not only remove the OverWeight.
- Vehicle mods to add more slots; # Specific enough.
- More biomes; # I guess biomes are dividid by the number of npc/traders existing at the moment. I think the quest line system could be good in that aspect since you would still try to explore the rest of the world searching for those.
I know its a lot and I consider that some of these may not please the majority but I think it would make the game a bit more interesting and challenging.
Dont be afraid to talk about any of those and even discuss it with me
Thanks,
C.
Note: It's not on a specific category order. I just wrote them in a way that would have some logic when reading each topic.
- Remove "high jump"; # Removing the high jump would make the game a bit harder since I consider it to be way too op when running away from zombies and also jumping to ladders to avoid having doors into a compound.
- Ladders; # Would try and find a way to avoid the "high block" ladders so we are obligated to have doors to the house since zombies dont seem to consider them a viable path. Jumping to high ladders its too op.
- Quest lines; # Would add a system that would start a quest by finding a specific item on a random spot in the world. Kinda like the "treasure map" atm but would make it just to Return them to the trader or even finish a random quest. I just think that questing right now lacks a lot of options. This way would make exploring houses/biomes a bit more interesting. Examples: A family portrait; A letter; Fishing a specific item from a lake;
- Fishing system; # There's rivers and lakes in the game. I think fishing would be a nice add to the game since we could evolve the cooking system aswell. We could even get drops from it ( bottles? drinks? items? ).
- Cooking/Buffs; # More recipes, but logical ones. I think 90% of the foods arent worth it to cook. I would consider having some of the foods add specific buffs and not just focus on stamina. I know that some of the drinks have them. Heal faster? Run faster? More STR? More Agility? Recover Stamina faster? Etc.
- Mini bosses; # We already have Wolf & Bear zombies. I think it would be nice to have the other animal ones aswell.
- World bosses; # Wandering HARD world bosses. Abomination style big sombies just slowly walking or something.
- Weapon/armor stats; # A better way to compare stats when hovering between items. Right now is super confusing.
- Logical armor percs; # I guess I dont need to explain this one.
- Lakes/deeper rivers; # Right now a person can just drive trough a river and not be affected at all. I think if they were not that shallow would make it harder. Also, add some items that could be explored under the water.
- Scubadiving gear/mods; # Make a gear to breath underwater to explore it.
- Armor slots perc; # The armor slot perc should actually add more slots and not only remove the OverWeight.
- Vehicle mods to add more slots; # Specific enough.
- More biomes; # I guess biomes are dividid by the number of npc/traders existing at the moment. I think the quest line system could be good in that aspect since you would still try to explore the rest of the world searching for those.
I know its a lot and I consider that some of these may not please the majority but I think it would make the game a bit more interesting and challenging.
Dont be afraid to talk about any of those and even discuss it with me

Thanks,
C.