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Request - My view of the game

calli

New member
Been playing for a while now and I would like to leave my "2 cents" and suggestions for some mild changes. I'm sorry if there are already mods for these but I havent really found anything as specific as this yet:

Note: It's not on a specific category order. I just wrote them in a way that would have some logic when reading each topic.

- Remove "high jump"; # Removing the high jump would make the game a bit harder since I consider it to be way too op when running away from zombies and also jumping to ladders to avoid having doors into a compound.

- Ladders; # Would try and find a way to avoid the "high block" ladders so we are obligated to have doors to the house since zombies dont seem to consider them a viable path. Jumping to high ladders its too op.

- Quest lines; # Would add a system that would start a quest by finding a specific item on a random spot in the world. Kinda like the "treasure map" atm but would make it just to Return them to the trader or even finish a random quest. I just think that questing right now lacks a lot of options. This way would make exploring houses/biomes a bit more interesting. Examples: A family portrait; A letter; Fishing a specific item from a lake;

- Fishing system; # There's rivers and lakes in the game. I think fishing would be a nice add to the game since we could evolve the cooking system aswell. We could even get drops from it ( bottles? drinks? items? ).

- Cooking/Buffs; # More recipes, but logical ones. I think 90% of the foods arent worth it to cook. I would consider having some of the foods add specific buffs and not just focus on stamina. I know that some of the drinks have them. Heal faster? Run faster? More STR? More Agility? Recover Stamina faster? Etc.

- Mini bosses; # We already have Wolf & Bear zombies. I think it would be nice to have the other animal ones aswell.

- World bosses; # Wandering HARD world bosses. Abomination style big sombies just slowly walking or something.

- Weapon/armor stats; # A better way to compare stats when hovering between items. Right now is super confusing.

- Logical armor percs; # I guess I dont need to explain this one.

- Lakes/deeper rivers; # Right now a person can just drive trough a river and not be affected at all. I think if they were not that shallow would make it harder. Also, add some items that could be explored under the water.

- Scubadiving gear/mods; # Make a gear to breath underwater to explore it.

- Armor slots perc; # The armor slot perc should actually add more slots and not only remove the OverWeight.

- Vehicle mods to add more slots; # Specific enough.

- More biomes; # I guess biomes are dividid by the number of npc/traders existing at the moment. I think the quest line system could be good in that aspect since you would still try to explore the rest of the world searching for those.

I know its a lot and I consider that some of these may not please the majority but I think it would make the game a bit more interesting and challenging.

Dont be afraid to talk about any of those and even discuss it with me :)

Thanks,

C.

 
- Remove "high jump"; # Removing the high jump would make the game a bit harder since I consider it to be way too op when running away from zombies and also jumping to ladders to avoid having doors into a compound.

- Ladders; # Would try and find a way to avoid the "high block" ladders so we are obligated to have doors to the house since zombies dont seem to consider them a viable path. Jumping to high ladders its too op.


Easy solution, don't do these things.

"high jump" only an issue if you perk into parkour.  If you want the stamina decrease usage from this perk, then you can mod out the jump increase that this perk provides

Ladders - Don't setup your base with any, now it is not OP anymore.  Have doors in your base so the zombies path towards you.  Nothing preventing from you to do this already and you are not taking away the option from others that want this option.  Not sure you can mod this in the game, would have to be player driven

Also are you asking for mods to do these things or is this something you want the developers to consider?  Sounds like a pimp dreams topic but posted in the mods section.  I can be wrong, but my response is based on a pimp dreams post in the wrong section.

 
Last edited by a moderator:
Sounds like a pimp dreams topic but posted in the mods section.


That's what I was thinking, but I can see why posting it here might also be appealing to folks who play with mods.

- Remove "high jump"; # Removing the high jump would make the game a bit harder since I consider it to be way too op when running away from zombies and also jumping to ladders to avoid having doors into a compound.

- Ladders; # Would try and find a way to avoid the "high block" ladders so we are obligated to have doors to the house since zombies don't seem to consider them a viable path. Jumping to high ladders its too op.


I've thought about the jumping to safety some too as I think people quickly placing frames and then jumping onto them is silly. I often wish frames had 1 health.

My preference would be for the spider zombies to be smart enough to jump up to ladders and be agile enough to stick precise landings on narrow blocks. It would be kind of neat if they could be inverted on the underside of blocks, climb bars, climb poles, etc.

IIRC, blocks can be made climbable via XML. Maybe I could make a quick mod to make frames climbable. LOL

 
I often wish frames had 1 health.


<materials>

<!-- Make frames weaker so zombies can knock over player houses of cards. -->
<set xpath="/materials/material[@id='Mwood_weak_shapes']/property['MaxDamage']/@value">1</set>

</materials>




I tried making it health 10, but zombie damage scales somehow and they had to hit it 10 times to break it. MaxDamage 1 is perfect. The Zeds can bring down a stack of frames without breaking a sweat.

 
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