I'm currently in the thralls of making a character class mod that uses the reward system from quests to allow people to build a class. The idea is this:
You start off with a Generic Class item
Craft a Specific Class Quest Paper using it (we'll go with Soldier - Pistol ver for this example)
Use the Soldier Pistol Quest Paper to start the Soldier Pistol Quest 01.
The quest should be simply "Go to the Trader."
At the trader, you're rewarded your pick of items just like if you completed a normal quest. Each Soldier Pistol Quest should start the next, ending with your character fully geared. That's phase 1.
Phase 2: Setup the 5 quests and their rewards to give the player their gear. Soldier Pistol Quest 01 will offer a range of weapons, Soldier Pistol Quest 02 will offer various ammo, Quest 03 will offer food and/or water, Quest 04 will offer clothes, and Quest 05 will be filled with Misc. items based on what class you picked. In this case, things like repair kits.
My issue is that I can't seem to get the trader to bring up the rewards for me. I'm using the "White River Citizen 1 - Journey to Settlement" as a basis and sorta Frankensteining other quests into the file to try to make something happen, but no dice so far. If anyone could point me in the right direction or just do it outright, I'd be most grateful.
This was inspired by Valmod Tallon's Spawn Helper
https://7daystodie.com/forums/showthread.php?31730-A16-Valmod-Pack
https://7daystodie.com/forums/showthread.php?111693-Tallons-Modlets-)
This is what I have so far:
entityclasses
https://pastebin.com/H1csmbHD
recipes
https://pastebin.com/bCDeCM36
items
https://pastebin.com/6ccHdT2f
quests
https://pastebin.com/sJgPCwCC
loot
https://pastebin.com/s2uCevfh
blocks
https://pastebin.com/mALaUEX7
https://www.mediafire.com/file/186534gxp94l90e/Tristam_Spawn_Helper.rar/file
Any help would be appreciated.
You start off with a Generic Class item
Craft a Specific Class Quest Paper using it (we'll go with Soldier - Pistol ver for this example)
Use the Soldier Pistol Quest Paper to start the Soldier Pistol Quest 01.
The quest should be simply "Go to the Trader."
At the trader, you're rewarded your pick of items just like if you completed a normal quest. Each Soldier Pistol Quest should start the next, ending with your character fully geared. That's phase 1.
Phase 2: Setup the 5 quests and their rewards to give the player their gear. Soldier Pistol Quest 01 will offer a range of weapons, Soldier Pistol Quest 02 will offer various ammo, Quest 03 will offer food and/or water, Quest 04 will offer clothes, and Quest 05 will be filled with Misc. items based on what class you picked. In this case, things like repair kits.
My issue is that I can't seem to get the trader to bring up the rewards for me. I'm using the "White River Citizen 1 - Journey to Settlement" as a basis and sorta Frankensteining other quests into the file to try to make something happen, but no dice so far. If anyone could point me in the right direction or just do it outright, I'd be most grateful.
This was inspired by Valmod Tallon's Spawn Helper
https://7daystodie.com/forums/showthread.php?31730-A16-Valmod-Pack
https://7daystodie.com/forums/showthread.php?111693-Tallons-Modlets-)
This is what I have so far:
entityclasses
https://pastebin.com/H1csmbHD
recipes
https://pastebin.com/bCDeCM36
items
https://pastebin.com/6ccHdT2f
quests
https://pastebin.com/sJgPCwCC
loot
https://pastebin.com/s2uCevfh
blocks
https://pastebin.com/mALaUEX7
https://www.mediafire.com/file/186534gxp94l90e/Tristam_Spawn_Helper.rar/file
Any help would be appreciated.