C
Crystaliss
Guest
I'm looking for information on AITasks and AITargets. I've played around with a few settings, but beyond a few minor edits like getting entities to react/not react to other entities or changing detection ranges, I'm unable to parse the information I seek through testing alone. T.T
Any documentation or other such resources for information on these would be appreciated, as well as any AI modding information in general.
Some specific queries for clarifications can be found in this steam post: https://steamcommunity.com/app/251570/discussions/5/1746769927774005389/
Additionally, I'd be interested in any information on how I might go about creating new or modifying existing AITask/AITarget codes, even if only to get an understanding of their functions firsthand.
Lastly, a few more queries that may not be answered with information offered for the above requests.
G: Can AI be told not to approach a target that is facing it's direction? (stalk/stealth/ambush AI)
H: Can AI be told to avoid a target based on target's surroundings? (fight back against zombies, but flee if more than X. Additionally, don't follow into single approach vector scenarios such as caves)
I: I was unable to find any "speed" settings in the AI, where might I differentiate whether to approach slowly or at full speed?
Thanks you in advance, and best of days.
Any documentation or other such resources for information on these would be appreciated, as well as any AI modding information in general.
Some specific queries for clarifications can be found in this steam post: https://steamcommunity.com/app/251570/discussions/5/1746769927774005389/
Additionally, I'd be interested in any information on how I might go about creating new or modifying existing AITask/AITarget codes, even if only to get an understanding of their functions firsthand.
Lastly, a few more queries that may not be answered with information offered for the above requests.
G: Can AI be told not to approach a target that is facing it's direction? (stalk/stealth/ambush AI)
H: Can AI be told to avoid a target based on target's surroundings? (fight back against zombies, but flee if more than X. Additionally, don't follow into single approach vector scenarios such as caves)
I: I was unable to find any "speed" settings in the AI, where might I differentiate whether to approach slowly or at full speed?
Thanks you in advance, and best of days.