Wolfenstein10
New member
All zombie loot containers need to be destroy on close true, to make sure you get them all go to Entityclasses and look for all of these lines <property name="LootListOnDeath" value="15"/> the number tells you what loot container ID's corrospond to all the zombies in the loot.xml <lootcontainer id="15" destroy_on_close="true"
<property name="LootListOnDeath" value="61"/>
<lootcontainer id="61" destroy_on_close="true"
etc, etc.
you have to do this for all zombies.
And on top of that if you are playing with heavily modded files you have to make sure that this line is included in the blocks file:
+Blocks
<block id="701" name="GoreBlock1Prefab">
<property name="DroppedEntityClass" value="EvisceratedRemains"/>
And you have to make sure it is not commented out in the Entityclasses.xml
+Entityclasses
<entity_class name="EvisceratedRemains">
<property name="Mesh" value="Gore/gore_block1_bonesPrefab"/>
<property name="ModelType" value="Custom"/>
<property name="Prefab" value="Backpack"/>
<property name="Class" value="EntityLootContainer"/>
<property name="Parent" value="Backpack"/>
<property name="TimeStayAfterDeath" value="60"/>
<property name="IsEnemyEntity" value="false"/>
<property name="LootListOnDeath" value="99"/>
<property name="Faction" value="none"/>
</entity_class>
Cool!!
Testing.......
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work fine! +1000 for you ;-)
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