4sheetzngeegles
Surviver
Thoughts about reusing resources already in play with out the need for much
adding, but yielding new possibilities.
Is it possible to use the sitting pose and animation, used for the
vehicles, and add it to the furniture? If the chair collider and tag
on the minibike is used on stationary furniture. It can add a feeling of a rest
mechanic, like squatting can regen stamina faster. Not an automatic sit, but
a manual targeting. Other wise it it would make it look like duck duck goose.
Imagery; sitting by a campfire or fireplace to warm up is one image, In multiplayer
war council, and/or conversational, or general sitting for a builder when in a crafting
menu.
Also is it possible to repurpose the sleeper pose fetal position, and reverse
the get up animation to allow lying down. To simulate sleep when logging off
for a gameplay?
There have been so many aspects added over the years, some are only used in a single
circumstance. When I saw the render of the Cycles, I saw potential that could add feeling,
or integral context. Even immersion for some.
adding, but yielding new possibilities.
Is it possible to use the sitting pose and animation, used for the
vehicles, and add it to the furniture? If the chair collider and tag
on the minibike is used on stationary furniture. It can add a feeling of a rest
mechanic, like squatting can regen stamina faster. Not an automatic sit, but
a manual targeting. Other wise it it would make it look like duck duck goose.
Imagery; sitting by a campfire or fireplace to warm up is one image, In multiplayer
war council, and/or conversational, or general sitting for a builder when in a crafting
menu.
Also is it possible to repurpose the sleeper pose fetal position, and reverse
the get up animation to allow lying down. To simulate sleep when logging off
for a gameplay?
There have been so many aspects added over the years, some are only used in a single
circumstance. When I saw the render of the Cycles, I saw potential that could add feeling,
or integral context. Even immersion for some.