startmac
Refugee
- Version
- V2.0b285 - b295
- Platform
- Mac
I'm playing on a Mac.
When I start the game, the console appears and several error messages are displayed.
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ERR [Discord][Log] Failed to create file at path: /Users/User/Library/Application Support/discord/games/1296840202995896363.json (command_register_osx.cpp:33)
ERR [Discord][RTC][Log] BuiltInAECIsAvailable: Not supported on this platform (audio_device_generic.cc:32)
Texture creation failed. 'R32_UInt' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Object.SetName(UnityEngine.Object,string)
at UnityEngine.Object.set_name (System.String value) [0x00001] in <3b4dd0fe512d4fe0a34f404bdbfc2a8c>:0
at FidelityFX.Fsr3UpscalerResources.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x000fc] in <79466186b60a4e4bac5d9167261fba22>:0
at FidelityFX.Fsr3UpscalerContext.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x00078] in <79466186b60a4e4bac5d9167261fba22>:0
at FidelityFX.Fsr3.CreateContext (UnityEngine.Vector2Int displaySize, UnityEngine.Vector2Int maxRenderSize, FidelityFX.Fsr3UpscalerShaders shaders, FidelityFX.Fsr3+InitializationFlags flags) [0x00043] in <79466186b60a4e4bac5d9167261fba22>:0
at UnityEngine.Rendering.PostProcessing.FSR3.CreateFsrContext (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000cb] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.FSR3.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean _stereoRendering) [0x000ef] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x0047b] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00799] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x001f0] in <c0d679989bd345d78680dd59a15e90c0>:0
RenderTexture.Create failed: format unsupported for random writes - RGBA16 SFloat (48).
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I can play the game, but please let me know if there is a way to resolve this.
When I start the game, the console appears and several error messages are displayed.
-----
ERR [Discord][Log] Failed to create file at path: /Users/User/Library/Application Support/discord/games/1296840202995896363.json (command_register_osx.cpp:33)
ERR [Discord][RTC][Log] BuiltInAECIsAvailable: Not supported on this platform (audio_device_generic.cc:32)
Texture creation failed. 'R32_UInt' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Object.SetName(UnityEngine.Object,string)
at UnityEngine.Object.set_name (System.String value) [0x00001] in <3b4dd0fe512d4fe0a34f404bdbfc2a8c>:0
at FidelityFX.Fsr3UpscalerResources.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x000fc] in <79466186b60a4e4bac5d9167261fba22>:0
at FidelityFX.Fsr3UpscalerContext.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x00078] in <79466186b60a4e4bac5d9167261fba22>:0
at FidelityFX.Fsr3.CreateContext (UnityEngine.Vector2Int displaySize, UnityEngine.Vector2Int maxRenderSize, FidelityFX.Fsr3UpscalerShaders shaders, FidelityFX.Fsr3+InitializationFlags flags) [0x00043] in <79466186b60a4e4bac5d9167261fba22>:0
at UnityEngine.Rendering.PostProcessing.FSR3.CreateFsrContext (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000cb] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.FSR3.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean _stereoRendering) [0x000ef] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x0047b] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00799] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x001f0] in <c0d679989bd345d78680dd59a15e90c0>:0
RenderTexture.Create failed: format unsupported for random writes - RGBA16 SFloat (48).
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I can play the game, but please let me know if there is a way to resolve this.
- Reproduction Steps
- When entering a game world (every time)
- Link to Logs
- https://pastebin.com/LWrhAfJU
- Link to Screenshot/Video
- https://sevendtdjp.shiteyattari.com/img/index_top07016826594.jpg