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Removing xp

Can you remove the skillpoint from leveling?
You might have another option here if that is possible - level the character by 1 level per day no matter what and add the SP through quests and 60 min timer.
Already looked into adding a level each day and so far no dice. Stompy was sure that for quest rewards there was type="level" and when I appended it I got no errors or NRE's for having something that nothing points at however...it didn't do anything. No level was added to the player. This is what he said he would look at when he had a chance.

I also a couple of weeks ago tried out adding either xp or a level through the buff that currently gives a skillpoint every 60 min and that also didn't work. The way the timer works is there is a 59 minute 55 sec timer that's only purpose is to start a 5 second timer. The 5 second timer upon initiation awards a skill point. I was able to change it so that it awarded xp but it only would work if I did something like hit grass or open a loot container during that 5 second window. It would add on the amount of xp I chose to that action but it would not just award it automatically with no action. As far as player levels go nothing I tried would even work for the buff. With the quest reward it just did nothing but when trying to add levels using the buff it just resulted in red text and failure of the mod to initiate.

It has definitely been an interesting and brain busting exercise. :)

PM's suck. Ask in public and maybe someone else could take a whack. The collection of sdx devs is growing. :)
okay. I'll throw it out there tonight and see who bites.

 
Extending this line of thought, I would like a mod that allows you to customize what gives exp or even a slider on it for various sources
Mining - 200% exp, 100% exp, 50% exp, 0% exp (none)

Zombies - same deal (200, 100, 500, 0%)

Building - ^^

Looting - ^^

Selling to Trader - ^^

this would let us customize our game even more. I personally don't want a zero exp game, but would love the ability to turn (some) to zero, or adjust them.

I may even do this mod myself if I can figure it out.
I know I'm a bit late to the party with this, and probably in the wrong thread...but is there a mod out by now to adjust 'Selling to Trader' xp? Or would I need to manually change an xml somewhere?

Keep in mind I have zero experience when it comes to adjusting files, so I'd rather avoid it if possible.

I have a mod going (Butcher's), that add animal skins with semi-high sell prices. I like the ability to hunt for skins and trade for a good value, the problem is that as soon as I sell even a few of them, I end up at an unreasonably high Player Level from the sales xp.

Normally it wouldn't be an issue if I added the mods to a save where I've progressed already, however when starting new games, it's a bit ridiculous to be level 20+ (and then some) on day 4-5 just from selling a handful of animal skins. Not to mention the Game-Stage havoc it plays having Radiated Demolisher groups spawn at night and during the 1st horde night on day 7. A little exaggerated maybe, but you get the point.

 
When I first started working on my mod I tried removing xp by zeroing out the xp earned from each action. I was never able to do it for trading, however. That xp does not appear in the xml.

Thankfully, I was able to do it instead by adjusting the options in the top menu to include 0% which handles everything at once.

But only removing the trading xp is something Inwas never able to figure out.

 
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