There seems to be a lot of agreement in the community that traders and especially trader quests add an imbalance to the game, especially early game.
Is there currently a way to remove them from the world completely?
If so, are you allowed to tell me how to do it? I've been thinking that playing a game with traders removed (and maybe a couple other settings softened to counter balance) could make for a challenging and/or interesting play-through.
Here is what I'm doing to remove all traders from the map (a safe method, without altering any default file):
1. Make a new RWG and remember how the game named it (ie. my last world was named "Mukakegu Mountains")
2. Close the game and open the newly created folder where this new custom world was saved:
- on my system, the path to this new "Mukakegu Mountains" folder would be
----------- C:\Users\metaphore\AppData\Roaming\7DaysToDie\GeneratedWorlds\Mukakegu Mountains
3. With Notepad, open the file named "prefabs.xml" and search for "trader_" (without quotes).
This is what you are looking for, disregarding the trader's name, compound position and rotation ;
<decoration type="model" name="trader_jen" position="278,73,-244" rotation="3" />
4. simply delete all the lines matching "trader_xxx" until the search will return a no match.
Alternatively, you can also replace each Trader POI with another POI name:
ie. turning "trader_jen" into a "Crack a Book" POI:
<decoration type="model" name="trader_jen" position="278,73,-244" rotation="3" />
would become:
<decoration type="model" name="store_book_01" position="278,73,-244" rotation="3" />
5. save prefabs.xml where it was.
it's safe as you can manually delete those user GeneratedWorlds with their associated folder stored in the "Saves" folder, which is created once you'll start a new game in this world; (ie. there is another "Mukakegu Mountains" folder in the "Saves" folder containing my curent game data)