That will remove all instances of cotton in the loot file
No you need to create a new file for mods, grab a small one example but your mod loot file would look something likenice, thank you.
So just stick this line right at the end in loot.xml in a particular save game and cotton in random loot is gone from that point on?
<config>
<remove xpath=“//item[@name=‘resourceCropCottonPlant’]”/>
</config>
No you need to create a new file for mods, grab a small one example but your mod loot file would look something like
So now I make the loot.xml file:
<config>
<remove xpath=“//item[@name=‘resourceCropCottonPlant’]”/>
</config>
Nope that should work for you. If it doesn't give a shout and I will help you troubleshoot it
No dice on the first try. I think there's a syntax error. I got this message in the console in red letters:
ERR XML loader: Loading XML patch file 'loot.xml' from mod 'Noloot' failed:
EXC "" is an unexpected token. The expected token is "" or "", Line 2, position 15.
Is there a way I can copy feedback from the console, I had to manually type that and may have got some of the " symbols wrong?
If you copy it from here, the text also might get messed up