Hi,
Does anyone know if its stil possible to remove a zombie from the game, on a dedicated server?
i've tried editing entitygroups.xml. Both renaming and deleting every entry of the zombie, but it just results in errors in the log file.
When the errors happens you can't see the other players movement, they just stay in the same place.
"2018-01-14T21:16:32 53.749 INF Spawning bloodmoon zombie from feralHordeStageGS16
NullReferenceException: Object reference not set to an instance of an object"
"NullReferenceException: Object reference not set to an instance of an object
at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0
at AIDirectorBloodMoonParty.ZA (.World , .EntityPlayer , Vector3 , Vector3 ) [0x00000] in <filename unknown>:0
at AIDirectorBloodMoonParty.Tick (.World _world, Double _dt, Boolean _canSpawn) [0x00000] in <filename unknown>:0
at AIDirectorBloodMoonComponent.Tick (Double _dt) [0x00000] in <filename unknown>:0
at AIDirector.SA (Double ) [0x00000] in <filename unknown>:0
at AIDirector.Tick (Double dt) [0x00000] in <filename unknown>:0
at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0
at GameManager.GJ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0"
Even though feralHordeStageGS16 doesn't include any of the zombies i have removed.
Does anyone know if its stil possible to remove a zombie from the game, on a dedicated server?
i've tried editing entitygroups.xml. Both renaming and deleting every entry of the zombie, but it just results in errors in the log file.
When the errors happens you can't see the other players movement, they just stay in the same place.
"2018-01-14T21:16:32 53.749 INF Spawning bloodmoon zombie from feralHordeStageGS16
NullReferenceException: Object reference not set to an instance of an object"
"NullReferenceException: Object reference not set to an instance of an object
at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0
at AIDirectorBloodMoonParty.ZA (.World , .EntityPlayer , Vector3 , Vector3 ) [0x00000] in <filename unknown>:0
at AIDirectorBloodMoonParty.Tick (.World _world, Double _dt, Boolean _canSpawn) [0x00000] in <filename unknown>:0
at AIDirectorBloodMoonComponent.Tick (Double _dt) [0x00000] in <filename unknown>:0
at AIDirector.SA (Double ) [0x00000] in <filename unknown>:0
at AIDirector.Tick (Double dt) [0x00000] in <filename unknown>:0
at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0
at GameManager.GJ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0"
Even though feralHordeStageGS16 doesn't include any of the zombies i have removed.