The Batman
New member
Hello,
Did some testing and this was what I came up with.
I was wondering how you plan or have balanced turrets // blade traps // dart traps // electric fences.
And zombie damage vs blocks for Alpha 17.
>Dart traps were tested in a corridor with | W | X | W | W= wall X = empty space
>One dart trap at 1 block high and one at 2 blocks high.
>base blocks were reinforced concrete.
Has anything been done to improve on trap --> zombie collision?
Dart trap kill most regular zombies within 10-20 hits. Because most shots are misses, even in a confined corridor because the zombies hug the wall and their hitbox hides in the said wall for half of it. Special / radiated or feral zombies however take 50+ hits and I think radiated ferals never die because their regen > dart damage. Is this intended?
Radiated feral wight hits for 250 hp each hit. With reinforced concrete having a total of 9000hp They break it within 30-40 seconds. Are these numbers getting tweaked or are you content with them?
During endgame waves of radiated ferals + Cops + explosion from said cops. The block damage is way too high. They obliterate anything lower than steel within seconds.
It would really help if the zombie --> Block attack speed would be a lot lower than how fast zombies hit players. Alas, no one replied to my questions about attack speed so far. If you play on the harder difficulties with 16+ zombies on horde night, they wreck through concrete+ blocks too fast imo.
- Thoughts on giving electric fences a damage over time (small) along with the stun?
- Dart traps to shoot slower but more damage?
- Reducing zombie attack speed vs blocks?
EDIT: Plans to reduce the number of repair hits it takes to repair reinforced concrete // steel ?
Batman,
Did some testing and this was what I came up with.
I was wondering how you plan or have balanced turrets // blade traps // dart traps // electric fences.
And zombie damage vs blocks for Alpha 17.
>Dart traps were tested in a corridor with | W | X | W | W= wall X = empty space
>One dart trap at 1 block high and one at 2 blocks high.
>base blocks were reinforced concrete.
Has anything been done to improve on trap --> zombie collision?
Dart trap kill most regular zombies within 10-20 hits. Because most shots are misses, even in a confined corridor because the zombies hug the wall and their hitbox hides in the said wall for half of it. Special / radiated or feral zombies however take 50+ hits and I think radiated ferals never die because their regen > dart damage. Is this intended?
Radiated feral wight hits for 250 hp each hit. With reinforced concrete having a total of 9000hp They break it within 30-40 seconds. Are these numbers getting tweaked or are you content with them?
During endgame waves of radiated ferals + Cops + explosion from said cops. The block damage is way too high. They obliterate anything lower than steel within seconds.
It would really help if the zombie --> Block attack speed would be a lot lower than how fast zombies hit players. Alas, no one replied to my questions about attack speed so far. If you play on the harder difficulties with 16+ zombies on horde night, they wreck through concrete+ blocks too fast imo.
- Thoughts on giving electric fences a damage over time (small) along with the stun?
- Dart traps to shoot slower but more damage?
- Reducing zombie attack speed vs blocks?
EDIT: Plans to reduce the number of repair hits it takes to repair reinforced concrete // steel ?
Batman,
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