<block name="Jail Bars">
<property name="Material" value="Msteel"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="jailBars" />
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Doors/jail_barsPrefab"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="Collide" value="movement,melee,rocket"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="ImposterExclude" value="true"/>
<property name="DescriptionKey" value="jailBarsDesc"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="8"/>
</property>
<drop event="Harvest" name="resourceScrapIron" count="20,60" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building,advBuilding"/>
<property name="FilterTags" value="fdecor,fdoors"/>
<property name="SortOrder1" value="7060"/>
<property name="SortOrder2" value="0070"/>
</block>
<block name="Jail Door">
<property name="Class" value="DoorSecure"/>
<property name="Material" value="Msteel"/>
<property name="CustomIcon" value="jailDoorStatic" />
<property name="PassThroughDamage" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
<property name="Tag" value="Door"/>
<property name="Place" value="Door"/>
<property name="PlaceEverywhere" value="true"/>
<property name="Model" value="Entities/Doors/jail_doorPrefab"/> <property name="ModelOffset" value="0,.5,0"/>
<property name="ImposterExclude" value="true"/>
<property name="OpenSound" value="open_door_jail"/>
<property name="CloseSound" value="close_door_jail"/>
<property class="RepairItems">
<property name="forgedSteel" value="12"/>
</property>
<drop event="Harvest" name="" count="0" tool_category="Disassemble"/>
<drop event="Destroy" count="0"/>
<drop event="Destroy" name="resourceSpring" count="0,2" prob="1" tool_category="Disassemble"/>
<drop event="Destroy" name="resourceMechanicalParts" count="0,2" prob="1" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapIron" count="20,60"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building,advBuilding"/>
<property name="FilterTags" value="fdecor,fdoors"/>
</block>
<block name="Jail Door (powered)">
<property name="Class" value="PoweredDoor"/>
<property name="CreativeMode" value="Player"/>
<property name="Material" value="Msteel"/>
<property name="CustomIcon" value="jailDoorStatic" />
<property name="PassThroughDamage" value="true"/>
<property name="Shape" value="ModelEntity"/>
<property name="Collide" value="movement,melee,rocket"/>
<property name="Tag" value="Door"/>
<property name="Place" value="Door"/>
<property name="PlaceEverywhere" value="true"/>
<property name="Model" value="Entities/Doors/jail_doorPrefab"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="ImposterExclude" value="true"/>
<property name="RequiredPower" value="5"/>
<property name="OpenSound" value="open_door_jail"/>
<property name="CloseSound" value="close_door_jail"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="10"/>
<property name="resourceElectricParts" value="2"/>
</property>
<drop event="Harvest" name="" count="0" tool_category="Disassemble"/>
<drop event="Destroy" count="0"/>
<drop event="Destroy" name="resourceSpring" count="0,2" prob="1" tool_category="Disassemble"/>
<drop event="Destroy" name="resourceMechanicalParts" count="0,2" prob="1" tool_category="Disassemble"/>
<drop event="Destroy" name="resourceElectricParts" count="0,2" prob="1" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceScrapIron" count="20,60"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building,advBuilding"/>
<property name="FilterTags" value="fdecor,fdoors"/>
<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic"/>
</block>