Ranger Armor Tweaks

Old Crow

Well-known member
Been thinking a lot about the Ranger armor again - right now it feels more like a Cowboy armor, with the gloves' perk of boosting only revolver and lever-action rifle damage. Why not make it more of a hunting set?

The hat could maybe make it a little easier to track animals without having points in Animal Tracker (Maybe just "there are tracks nearby") without marking them on your map or something (might be too powerful -  open to ideas).

The gloves, instead of boosting damage to two specific weapons, could maybe allow you to harvest extra meat from animals, much like how the other gathering sets have pieces that do so for their respective resources.

Open to ideas here, discuss!

 
I think the armor should give both stats as a hunting set for hot areas. And also a fun set

Hat gives bonus too gutting and selling 

Chest gives increase hp and reduced damage from animals. 

Gloves gives buffs to rifles and magnums 

Boots increase stamina and lessens detection 

I really wish mobel had bullet points lmao 

And for cold areas you could get something like trader huges armor 

Every set of armor should have something for a build. Not just super meta stuff like preacher gloves..

Some stuff like nerd armor can't be fixed but offer extra buffs to the less op armors 

Like biker vs commando. 

Biker is more melee bases with clubs and hammers and buffs shotguns and being a tank build

While commando buffs knuckles and ARs and being a one man commando unit 

 
Last edited by a moderator:
Here's what I came up with today - basically the Outfit and Boots remain the same, as does the set bonus, but, make the following changes:

Hat - Harvest more resources from animals

Gloves- Increased damage against all animals

 
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