Randomly corrupted text for a single frame

koitsu

Refugee
Version
2.4 (b7)
Platform
Windows
I've been plagued by this for a very long time in 7D2D (we're talking years upon years): at some point while interacting with menus and the like, all of the on-screen text becomes corrupted for a single frame. This is 100% reproducible and quite easily at that.

Tonight I finally took the time to bust out OBS Studio to do a frame-by-frame analysis; sure enough... To me it looks like there is some kind of texture corruption.

Here's a postimages gallery of 3 sequential frames: the frame before it happens, the frame when it happens, and the subsequent frame after. I went with PNG because I didn't want anyone claiming JPEG compression artefacts :P

If you want a full video (of the above images), I can provide one via YouTube. The video shows this happening multiple times in various UI areas.

I don't change anything in NVIDIA control panel for the game, and I don't particularly pick anything strange graphics-wise in the in-game settings. In-game settings are below:

Code:
Video
=====
* Display
  - Resolution: 2560x1440 (16:9)
  - Fullscreen: On
  - Upscaler Mode: Off
  - VSync: On
  - Brightness: 50%
  - Field of View: 65
* Quality
  - Anti-Aliasing: Off
  - Texture Quality: Full
  - Texture Filter: Ultra
  - Reflection Quality: Off
  - Reflected Shadows: Off
  - Shadows Distance: Low
  - Shadows Quality: Off
  - Particles: 50%
  - View Distance: High (trying 2023/07/02, was: Medium)
  - LOD Distance: 100%
  - Terrain Quality: Medium
  - Water Quality: High
  - Grass Distance: Medium
  - Object Quality: Medium
  - Occlusion: On
  - Bloom: Off
  - Motion Blur: Off
  - SSAO: Off
  - SS Reflections: Off
  - Sun Shafts: Off
* UI
  - UI Background Opacity: 93%
* Dynamic Mesh Options
  - Dynamic Mesh Enabled: No
 
Reproduction Steps
Interact with the UI in any way
Link to Logs
https://pastebin.com/81eLPeRf
Link to Screenshot/Video
https://postimg.cc/gallery/DmDvC8p
Do you either have language packs installed for 7d2d, or is your Windows possibly set up in another language?
 
Windows is set up in English, with no other language support (no IME enabled, etc.).

As for language packs: I'm not aware of installing any. How do I verify there is nothing on the filesystem that relates to 7D2D language packs?

Game language is set to English.

If you want all my game client settings, here they are:

Code:
General
=======
- Language: English

Video
=====
* Display
  - Resolution: 2560x1440 (16:9)
  - Fullscreen: On
  - Upscaler Mode: Off
  - VSync: On
  - Brightness: 50%
  - Field of View: 65
* Quality
  - Anti-Aliasing: Off
  - Texture Quality: Full
  - Texture Filter: Ultra
  - Reflection Quality: Off
  - Reflected Shadows: Off
  - Shadows Distance: Low
  - Shadows Quality: Off
  - Particles: 50%
  - View Distance: High (trying 2023/07/02, was: Medium)
  - LOD Distance: 100%
  - Terrain Quality: Medium
  - Water Quality: High
  - Grass Distance: Medium
  - Object Quality: Medium
  - Occlusion: On
  - Bloom: Off
  - Motion Blur: Off
  - SSAO: Off
  - SS Reflections: Off
  - Sun Shafts: Off
* UI
  - UI Background Opacity: 93%
* Dynamic Mesh Options
  - Dynamic Mesh Enabled: No

Audio
=====
- In-Game Music Volume: 0%
- Menu Music Volume: 25%
- Enable Voice Chat: No

Keyboard/Mouse
==============
- Look sensitivity: 0.40
- Zoom sensitivity: 0.50
- Zoom acceleration: 0.50 (default/new setting)
- Vehicle sensitivity: 0.50
- Weapon Aiming: Hold
- Invert Mouse: No
- Sprint Lock: No

Controller
==========
- Enable Controller: No

Player Profile
==============
- Chong
 
I was just testing some things in game a minute ago and I saw this. I hit the button to open my inventory and I just happened to glance at my health/stam bars and the numbers were garbled like your picture. First time I've ever noticed it. The game slightly lagged when I hit the inventory button, probably from it running the GC, which probably made it visible for a little longer and made me notice it.
 
Thanks for the report and the follow up feedback guys. I've noticed it before and chalked it up to GC. We'll get to the bottom of it!
 
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