koitsu
Refugee
- Version
- 2.4 (b7)
- Platform
- Windows
I've been plagued by this for a very long time in 7D2D (we're talking years upon years): at some point while interacting with menus and the like, all of the on-screen text becomes corrupted for a single frame. This is 100% reproducible and quite easily at that.
Tonight I finally took the time to bust out OBS Studio to do a frame-by-frame analysis; sure enough... To me it looks like there is some kind of texture corruption.
Here's a postimages gallery of 3 sequential frames: the frame before it happens, the frame when it happens, and the subsequent frame after. I went with PNG because I didn't want anyone claiming JPEG compression artefacts
If you want a full video (of the above images), I can provide one via YouTube. The video shows this happening multiple times in various UI areas.
I don't change anything in NVIDIA control panel for the game, and I don't particularly pick anything strange graphics-wise in the in-game settings. In-game settings are below:
Tonight I finally took the time to bust out OBS Studio to do a frame-by-frame analysis; sure enough... To me it looks like there is some kind of texture corruption.
Here's a postimages gallery of 3 sequential frames: the frame before it happens, the frame when it happens, and the subsequent frame after. I went with PNG because I didn't want anyone claiming JPEG compression artefacts
If you want a full video (of the above images), I can provide one via YouTube. The video shows this happening multiple times in various UI areas.
I don't change anything in NVIDIA control panel for the game, and I don't particularly pick anything strange graphics-wise in the in-game settings. In-game settings are below:
Code:
Video
=====
* Display
- Resolution: 2560x1440 (16:9)
- Fullscreen: On
- Upscaler Mode: Off
- VSync: On
- Brightness: 50%
- Field of View: 65
* Quality
- Anti-Aliasing: Off
- Texture Quality: Full
- Texture Filter: Ultra
- Reflection Quality: Off
- Reflected Shadows: Off
- Shadows Distance: Low
- Shadows Quality: Off
- Particles: 50%
- View Distance: High (trying 2023/07/02, was: Medium)
- LOD Distance: 100%
- Terrain Quality: Medium
- Water Quality: High
- Grass Distance: Medium
- Object Quality: Medium
- Occlusion: On
- Bloom: Off
- Motion Blur: Off
- SSAO: Off
- SS Reflections: Off
- Sun Shafts: Off
* UI
- UI Background Opacity: 93%
* Dynamic Mesh Options
- Dynamic Mesh Enabled: No
- Reproduction Steps
- Interact with the UI in any way
- Link to Logs
- https://pastebin.com/81eLPeRf
- Link to Screenshot/Video
- https://postimg.cc/gallery/DmDvC8p