Random Gen Previewer

Status
Not open for further replies.

Icekiss69

Refugee
Editing tools Random Gen Previewer i can generate a world with 31720  but when i launch game console opens with out of memory while using little to no memory

setting preview quality to no preview seems required as it is not scaled for generating worlds changing defaults to none will generate a world in a couple of minutes at almost any size

largest world generated thus far is 16386, 10240 vs 16384 seems to have no difference in performance etc anything generated above 16384 will open console at game launch with out of memory error it is has not maxed out 16 bit and is not using all system memory

V 1.2 (b27)

 
Last edited by a moderator:
The maximum supported world size is only 12k or 14k. There is a reason that 16k and above is not supported.

 
Editing tools Random Gen Previewer i can generate a world with 31720  but when i launch game console opens with out of memory while using little to no memory


I could see how this makes sense.

Game: "Hey operating system, can I have 400 GB of RAM?"

OS: "No."

Game: "Out of Memory Exception!"

 
The maximum supported world size is only 12k or 14k


The maximum we support is 10k, nothing higher. If someone wishes to mod the XML to allow higher map sizes, this is the kind of stuff you should expect to happen. If you get it running, cool, but if you have issues then well, you'll have issues lol.

zztong explained it, the game need to request memory, which at 32k... yeah probably close to 400 GB :)  

 
The maximum we support is 10k, nothing higher. If someone wishes to mod the XML to allow higher map sizes, this is the kind of stuff you should expect to happen. If you get it running, cool, but if you have issues then well, you'll have issues lol.

zztong explained it, the game need to request memory, which at 32k... yeah probably close to 400 GB :)  


Ahh I could have sworn 12k was in the clear for dedi's. I remember testing up to 14k and running into sync issues at that point.

 
Ahh I could have sworn 12k was in the clear for dedi's. I remember testing up to 14k and running into sync issues at that point.


Yeah it's 10k, you can start running into issues going higher like as you've seen. There's a comment in the serverconfig with supported sizes/increments 

 
i already generated maps around 32k it uses around 4gb on hdd

16k maps uses around same system resources as 10240 , 16k maps use 1gb on hdd

 
Last edited by a moderator:
i already generated maps around 32k it uses around 4gb on hdd

16k maps uses around same system resources as 10240 , 16k maps use 1gb on hdd


Out of memory is system ram, not storage.

It doesn't matter anyway, since we do not support any map sizes above 10k. It's a "use at your own risk" thing.

 
7 days to die will not play a map  larger then 16k errors out with out of memory

after 32768 it has new error as the game is only 16 bit

16k uses 4 to 6gb memory

7daystodie fandom com wiki server

If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be a multiple of 2048 between 2048 and 16384, though large map sizes will take long to generate / download / load

 
Last edited by a moderator:
@Icekiss69 That is old information (in regard to your edit). This is current, "<!-- If RWG, this controls the width and height of the created world. Officially supported sizes are between 6144 and 10240 and must be a multiple of 2048, e.g. 6144, 8192, 10240. -->"

You can use increments of 1024, however, but 10k is the limit as of now. You can view this in serverconfig.xml, which is what you would use (or a mod for the GUI) to generate bigger maps, but just know that falls into the unsupported and modded category, so I would poke around or ask in the modding section to see if someone made a mod for it (or check a custom map-gen mod)

 
Status
Not open for further replies.
Back
Top