They did attempt this back in a14 or a15. The memory use by the UMA textures was off the charts, and it never made it out. Maybe later with some heavy optimization it could happen, but I wouldn't get my hopes up for this in a Voxel environment.Some random clothing differences for the zombies would be welcomed too.
I didn't know that. Thanks for the info! Hopefully with the updated engine and more optimizations they will get it eventually. It would create endless gameplay. I like the new poi since it's new. But after a few runs you start to memorize it. If everytime it was different. Or just even a little, would make the poi and world have never ending surprises and fun.They did attempt this back in a14 or a15. The memory use by the UMA textures was off the charts, and it never made it out. Maybe later with some heavy optimization it could happen, but I wouldn't get my hopes up for this in a Voxel environment.