In previous versions of the game there was an outfit of scientists, which provided protection from radiation. But the radiation was just beyond the edge of the map and that's it.
1. Why not continue this idea? Make some cool plants that will be irradiated with radiation, and there will be more rare loot. The same recipes are rare weapon modifications. It is possible to remove some equipment from training, and make it in the form of recipes, and fill these radioactive zones with these recipes. For example, the same transport.
2. It will make sense to mine or craft a chemist's suit. You can add a radioactive disease, tablets from it, the same alcohol.
3. In such places you can add new types of zombies. Which are not just the living dead, but mutated zombies. For example, some of them may hang from the ceiling, sleep in this form. And if the player does not check the ceilings, and makes noises, they will jump on him.
4. You can link quests with such places.
5. I will not name these games, which have a couple of them. But in them I liked a great chip - an element of puzzles.
-For example, to open the door, you need to find a magnetic card in the building. Or a door that starts from the generator, etc. TD.
- The only thing is that in those games there is no choice, you have to decide. In our game, it will be, because if you have a sledgehammer, you can spend 5-10 minutes and knock out a door, or a concrete wall, without straining your brains.
!!! . Literally now the thought came to mind - to add doors to the game under electrical voltage. In some steep buildings, these will stand for players as traps, for example, if the electricity is not over in this house, you have to cut it down, because if you hit the door with a metal weapon, you will be shocked.
And it will also be possible to use such doors as additional protection-trap from zombies.
While the thought has stopped at this, I will be glad to read what you think about it. The main idea of course was the addition of radioactive plants (the plant is purely an example, it can be any conditional interesting building, or place)
1. Why not continue this idea? Make some cool plants that will be irradiated with radiation, and there will be more rare loot. The same recipes are rare weapon modifications. It is possible to remove some equipment from training, and make it in the form of recipes, and fill these radioactive zones with these recipes. For example, the same transport.
2. It will make sense to mine or craft a chemist's suit. You can add a radioactive disease, tablets from it, the same alcohol.
3. In such places you can add new types of zombies. Which are not just the living dead, but mutated zombies. For example, some of them may hang from the ceiling, sleep in this form. And if the player does not check the ceilings, and makes noises, they will jump on him.
4. You can link quests with such places.
5. I will not name these games, which have a couple of them. But in them I liked a great chip - an element of puzzles.
-For example, to open the door, you need to find a magnetic card in the building. Or a door that starts from the generator, etc. TD.
- The only thing is that in those games there is no choice, you have to decide. In our game, it will be, because if you have a sledgehammer, you can spend 5-10 minutes and knock out a door, or a concrete wall, without straining your brains.
!!! . Literally now the thought came to mind - to add doors to the game under electrical voltage. In some steep buildings, these will stand for players as traps, for example, if the electricity is not over in this house, you have to cut it down, because if you hit the door with a metal weapon, you will be shocked.
And it will also be possible to use such doors as additional protection-trap from zombies.
While the thought has stopped at this, I will be glad to read what you think about it. The main idea of course was the addition of radioactive plants (the plant is purely an example, it can be any conditional interesting building, or place)