Annihlator
Refugee
Note:This modlet is a work-in-progress
Greetings,
The past few days I've been busy making an xpath modlet to change the biome generator to generate the biomes in a radial pattern where the main rules are that the center excists of snow/forest/burnt forest and the outer layers of burnt forest, desert and wasteland.
Example image below is a 16384 map of seed "Gozeva mountains" (67d27f69osiesol7wbk)

At this point the modlet is available for 4096, 8192 and 16384-size RWG. Each size has two versions, one "Standard" with additional RWGchanges (listed below) and one "lite" with just the biome generator changes:
RadialBiomes16384 - v0.2 - 16k maps - Standard version.
RadialBiomes16384lite - v0.2 - 16k maps Lite-version.
RadialBiomes8192 - v0.2 - 8k maps - Standard version.
RadialBiomes8192lite - v0.2 - 8k maps Lite-version.
RadialBiomes4096 - v0.2 - 4k maps - Standard version.
RadialBiomes4096lite - v0.2 - 4k maps Lite-version.
Some of the additional xml-edits include:
- restored the detailFillerGroup which normally doesn't work due to a typo in the main rwgmixer.xml
- Increased amount of skyscrapers, traders
- Decreased amount of graveyards
- Also more wilderness traders
- Slightly raised water level
- Two new hubtypes for citygen (Honestly not sure how well they work)
The xml files should be commented somewhat for if someone wants to re-use seperate pieces.
Please let me know your thoughts on the modlets! and I'm curious for any seeds you guys cook up with it!
Additional examples:
4096 mapsize
"Zaguje Territory" (4k)

"Pacoke County" (4k2) - note: while the preview doesnt show it, POI's are there as-normal.

8192 mapsize
"North Kiwiwa Mountains" (8k)

ToDo;
- Testing, Testing, Testing!
Word of warning: It usually takes me about 34-40 minutes to fully generate a 16384 world where total RAM usage of 7d ends up between 28-30gb at the end of the process; if you only have 16 gb of ram make sure you have sufficient swap space and patience!
Greetings,
The past few days I've been busy making an xpath modlet to change the biome generator to generate the biomes in a radial pattern where the main rules are that the center excists of snow/forest/burnt forest and the outer layers of burnt forest, desert and wasteland.
Example image below is a 16384 map of seed "Gozeva mountains" (67d27f69osiesol7wbk)

At this point the modlet is available for 4096, 8192 and 16384-size RWG. Each size has two versions, one "Standard" with additional RWGchanges (listed below) and one "lite" with just the biome generator changes:
RadialBiomes16384 - v0.2 - 16k maps - Standard version.
RadialBiomes16384lite - v0.2 - 16k maps Lite-version.
RadialBiomes8192 - v0.2 - 8k maps - Standard version.
RadialBiomes8192lite - v0.2 - 8k maps Lite-version.
RadialBiomes4096 - v0.2 - 4k maps - Standard version.
RadialBiomes4096lite - v0.2 - 4k maps Lite-version.
Some of the additional xml-edits include:
- restored the detailFillerGroup which normally doesn't work due to a typo in the main rwgmixer.xml
- Increased amount of skyscrapers, traders
- Decreased amount of graveyards
- Also more wilderness traders
- Slightly raised water level
- Two new hubtypes for citygen (Honestly not sure how well they work)
The xml files should be commented somewhat for if someone wants to re-use seperate pieces.
Please let me know your thoughts on the modlets! and I'm curious for any seeds you guys cook up with it!
Additional examples:
4096 mapsize
"Zaguje Territory" (4k)

"Pacoke County" (4k2) - note: while the preview doesnt show it, POI's are there as-normal.

8192 mapsize
"North Kiwiwa Mountains" (8k)

ToDo;
- Testing, Testing, Testing!
Word of warning: It usually takes me about 34-40 minutes to fully generate a 16384 world where total RAM usage of 7d ends up between 28-30gb at the end of the process; if you only have 16 gb of ram make sure you have sufficient swap space and patience!
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