PC "Civilized PvP system"

I hereby ressurect this thread from the dead, but with good reason.

Here's fallout's 76 recently announced pvp system.

As for PvP, you can't be killed if you're under level 5. This is the point where PvP begins in Fallout 76. "We want this element of danger, and it sounds weird to say, without griefing," Howard said at QuakeCon 2018. When you initially shoot a player who hasn't started a conflict with you, you do a small amount of damage, compared by Howard to "slapping someone in a bar." If a fight begins between two willing players, there's a cap reward based on the level of the target. Getting revenge on a player who has previously killed you will double the reward.

You can label your character pacifist if you're looking to avoid griefers, and if someone starts a fight anyway, you can choose to ignore or block that player. If someone kills you and you didn't want to participate in that fight, they'll get no reward. In fact, they'll become a wanted target, with a bounty coming out of their own caps, plus they'll be marked on the map with a red star and won't be able to see the other players on the map coming to get them. Sounds like a pretty decent griefing solution for an open world game.
Too lenient for my tastes, but it seems they as well believe that pvp can actually work towards enriching the survival experience, with the right mechanics in place to encourage/discourage certain player behaviors and prevent griefing. And keep in mind, this is a game intended for a mainstream casual audience. Who would imagine.

 
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Too lenient for my tastes, but it seems they as well believe that pvp can actually work towards enriching the survival experience, with the right mechanics in place to encourage/discourage certain player behaviors and prevent griefing. And keep in mind, this is a game intended for a mainstream casual audience. Who would imagine.
I agree 100%!

And I am very curious to try it and see what the general audience think about this.

 
The problem is that griefers usually find a way around it. Admins that are constantly online are the only way to protect people from griefers. Sad but true.

 
I hereby ressurect this thread from the dead, but with good reason.
Here's fallout's 76 recently announced pvp system.

Too lenient for my tastes, but it seems they as well believe that pvp can actually work towards enriching the survival experience, with the right mechanics in place to encourage/discourage certain player behaviors and prevent griefing. And keep in mind, this is a game intended for a mainstream casual audience. Who would imagine.
Sounds interesting. What's REALLY interesting is that Joel is very interested in Fallout 76. You can bet he will be assessing the success vs failure of this system to see what might work well in this game. Fallout has always been stated as a huge inspirational source for the game so if some of these measures end up being successful I would not be surprised if he didn't build upon them for this game once their attention turns towards PvP.

 
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