M1cromanagement
Refugee
Learning by Looting The patch is coming and I want to do a quest - similar to an achievement to collect it, but like it is when you're working on a project ,
that you don't realize until later, @%$# I forgot something.
Question:
Is it Possible that you can put a requirement on a quest ?
Because after the follow quests i want to create a final quest with a reward.
But ONLY if alle other quests get done it before
EDIT:
Importent is for me that you have acces to all quests since gamestart and i put only 12 because of the windows.xml that it doesnt look like crap
that you don't realize until later, @%$# I forgot something.
Question:
Is it Possible that you can put a requirement on a quest ?
Because after the follow quests i want to create a final quest with a reward.
But ONLY if alle other quests get done it before
EDIT:
Importent is for me that you have acces to all quests since gamestart and i put only 12 because of the windows.xml that it doesnt look like crap
Code:
<configs>
<set xpath="/windows/window[@name='windowQuestObjectives']/rect[@name='content']/rect[@visible='{showquest}']/grid[@name='objectiveList']/@rows">20</set>
</configs>
Code:
Any ideas ? how i can make this ? <3
Code:
<!--
<remove xpath="/quests/quest[@id='quest_BasicSurvival1']/reward[@type='Exp']" />
<append xpath="/quests/quest[@id='quest_BasicSurvival1']">
<reward type="Exp" value="0"/>
</append>
-->
<configs>
<remove xpath="/quests/quest[@id='quest_BasicSurvival1']"/>
<insertBefore xpath="/quests/quest[@id='quest_BasicSurvival2']">
<quest id="quest_BasicSurvival1">
<property name="group_name_key" value="quest_BasicSurvival"/>
<property name="name_key" value="quest_BasicSurvival1"/>
<property name="subtitle_key" value="quest_BasicSurvival1_subtitle"/>
<property name="description_key" value="quest_BasicSurvival1_description"/>
<property name="icon" value="ui_game_symbol_map_bed"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_BasicSurvival_offer"/>
<property name="shareable" value="false"/>
<action type="ShowTip" value="tutorialTipQuest02"/>
<action type="TrackQuest"/>
<objective type="FetchKeep" id="resourceYuccaFibers" value="10" phase="1"/>
<objective type="Craft">
<property name="phase" value="2"/>
<property name="item" value="bedrollBlockVariantHelper"/>
<property name="count" value="1"/>
</objective>
<objective type="BlockPlace" id="bedrollBlockVariantHelper" value="1" phase="2"/>
<reward type="Exp" value="0"/>
<reward type="Quest" id="quest_BasicSurvival2"/>
<reward type="Quest" id="quest_Master_of_Collector"/>
</quest>
</insertBefore>
<insertBefore xpath="/quests/quest[@id='quest_BasicSurvival1']">
<quest id="quest_Master_of_Collector">
<property name="group_name_key" value="quest_Master_of_Collector"/>
<property name="name_key" value="quest_Master_of_Collector"/>
<property name="subtitle_key" value="quest_Master_of_Collector_subtitle"/>
<property name="description_key" value="quest_Master_of_Collector_description"/>
<property name="icon" value="ui_game_symbol_map_bed"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_Master_of_Collector_offer"/>
<property name="shareable" value="false"/>
<action type="ShowTip" value="tutorialTipQuest02"/>
<!-- Phase 1 -->
<reward type="Exp" value="0"/>
<reward type="Quest" id="quest_Master_of_Collector1"/>
<reward type="Quest" id="quest_Master_of_Collector2"/>
<reward type="Quest" id="quest_Master_of_Collector3"/>
<reward type="Quest" id="quest_Master_of_Collector4"/>
<reward type="Quest" id="quest_Master_of_Collector5"/>
</quest>
</insertBefore>
<insertBefore xpath="/quests/quest[@id='quest_BasicSurvival1']">
<quest id="quest_Master_of_Collector1">
<property name="group_name_key" value="quest_Master_of_Collector"/>
<property name="name_key" value="quest_Master_of_Collector1"/>
<property name="subtitle_key" value="quest_Master_of_Collector1_subtitle"/>
<property name="description_key" value="quest_Master_of_Collector1_description"/>
<property name="icon" value="ui_game_symbol_map_bed"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_Master_of_Collector_offer"/>
<property name="shareable" value="false"/>
<action type="ShowTip" value="tutorialTipQuest02"/>
<!-- Phase 1 -->
<objective type="FetchKeep" id="resourceYuccaFibers" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRockSmall" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceWood" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceBrokenGlass" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceBone" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceLeather" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceFishingWeight" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceFeather" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceScrapIron" value="1" phase="1"/>
<objective type="FetchKeep" id="drinkJarEmpty" value="1" phase="1"/>
<objective type="FetchKeep" id="drinkCanEmpty" value="1" phase="1"/>
<objective type="FetchKeep" id="drinkJarRiverWater" value="1" phase="1"/>
<reward type="Exp" value="0"/>
</quest>
</insertBefore>
<insertBefore xpath="/quests/quest[@id='quest_BasicSurvival1']">
<quest id="quest_Master_of_Collector2">
<property name="group_name_key" value="quest_Master_of_Collector"/>
<property name="name_key" value="quest_Master_of_Collector2"/>
<property name="subtitle_key" value="quest_Master_of_Collector2_subtitle"/>
<property name="description_key" value="quest_Master_of_Collector2_description"/>
<property name="icon" value="ui_game_symbol_map_bed"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_Master_of_Collector_offer"/>
<property name="shareable" value="false"/>
<action type="ShowTip" value="tutorialTipQuest02"/>
<!-- Phase 1 -->
<objective type="FetchKeep" id="resourceTrophy1" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceTrophy2" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCloth" value="1" phase="1"/>
<objective type="FetchKeep" id="resourcePaper" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceAnimalFat" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCobblestones" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceMetalPipe" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceScrapPolymers" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceGlue" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceNail" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceScrapBrass" value="1" phase="1"/>
<objective type="FetchKeep" id="foodRottingFlesh" value="1" phase="1"/>
<reward type="Exp" value="0"/>
</quest>
</insertBefore>
<insertBefore xpath="/quests/quest[@id='quest_BasicSurvival1']">
<quest id="quest_Master_of_Collector3">
<property name="group_name_key" value="quest_Master_of_Collector"/>
<property name="name_key" value="quest_Master_of_Collector3"/>
<property name="subtitle_key" value="quest_Master_of_Collector3_subtitle"/>
<property name="description_key" value="quest_Master_of_Collector3_description"/>
<property name="icon" value="ui_game_symbol_map_bed"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_Master_of_Collector_offer"/>
<property name="shareable" value="false"/>
<action type="ShowTip" value="tutorialTipQuest02"/>
<!-- Phase 1 -->
<objective type="FetchKeep" id="resourceCandleStick" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRadiator" value="1" phase="1"/>
<objective type="FetchKeep" id="foodEgg" value="1" phase="1"/>
<objective type="FetchKeep" id="foodShamSandwich" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropBlueberries" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropCorn" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropGraceCorn" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropPotato" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropMushrooms" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropYuccaFruit" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropPumpkin" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropHopsFlower" value="1" phase="1"/>
<reward type="Exp" value="0"/>
</quest>
</insertBefore>
<insertBefore xpath="/quests/quest[@id='quest_BasicSurvival1']">
<quest id="quest_Master_of_Collector4">
<property name="group_name_key" value="quest_Master_of_Collector"/>
<property name="name_key" value="quest_Master_of_Collector4"/>
<property name="subtitle_key" value="quest_Master_of_Collector4_subtitle"/>
<property name="description_key" value="quest_Master_of_Collector4_description"/>
<property name="icon" value="ui_game_symbol_map_bed"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_Master_of_Collector_offer"/>
<property name="shareable" value="false"/>
<action type="ShowTip" value="tutorialTipQuest02"/>
<!-- Phase 1 -->
<objective type="FetchKeep" id="resourceCropAloeLeaf" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropChrysanthemumPlant" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropCottonPlant" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropGoldenrodPlant" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropCoffeeBeans" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceScrapLead" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceForgedIron" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceForgedSteel" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceSnowBall" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceDoorKnob" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceAcid" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceSewingKit" value="1" phase="1"/>
<reward type="Exp" value="0"/>
</quest>
</insertBefore>
<insertBefore xpath="/quests/quest[@id='quest_BasicSurvival1']">
<quest id="quest_Master_of_Collector5">
<property name="group_name_key" value="quest_Master_of_Collector"/>
<property name="name_key" value="quest_Master_of_Collector5"/>
<property name="subtitle_key" value="quest_Master_of_Collector5_subtitle"/>
<property name="description_key" value="quest_Master_of_Collector5_description"/>
<property name="icon" value="ui_game_symbol_map_bed"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_Master_of_Collector_offer"/>
<property name="shareable" value="false"/>
<action type="ShowTip" value="tutorialTipQuest02"/>
<!-- Phase 1 -->
<objective type="FetchKeep" id="resourceTestosteroneExtract" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceMilitaryFiber" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceElectricParts" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceMechanicalParts" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceArrowHeadIron" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceArrowHeadSteelAP" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCoal" value="1" phase="1"/>
<objective type="FetchKeep" id="resourcePotassiumNitratePowder" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceGunPowder" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceOil" value="1" phase="1"/>
<objective type="FetchKeep" id="resourcePaint" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRepairKit" value="1" phase="1"/>
<reward type="Exp" value="0"/>
</quest>
</insertBefore>
<insertBefore xpath="/quests/quest[@id='quest_BasicSurvival1']">
<quest id="quest_Master_of_Collector6">
<property name="group_name_key" value="quest_Master_of_Collector"/>
<property name="name_key" value="quest_Master_of_Collector6"/>
<property name="subtitle_key" value="quest_Master_of_Collector6_subtitle"/>
<property name="description_key" value="quest_Master_of_Collector6_description"/>
<property name="icon" value="ui_game_symbol_map_bed"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_Master_of_Collector_offer"/>
<property name="shareable" value="false"/>
<action type="ShowTip" value="tutorialTipQuest02"/>
<!-- Phase 1 -->
<objective type="FetchKeep" id="resourceBuckshot" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceBulletCasing" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceBulletTip" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRocketTip" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRocketCasing" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceHubcap" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceAirFilter" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCandyTin" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceHeadlight" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceLockPick" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceSpring" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRepairKit" value="1" phase="1"/>
<reward type="Exp" value="0"/>
</quest>
</insertBefore>
</configs>
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