khzmusik
Hunter
Hi, all. I'm wondering if the following is possible.
I'd like to introduce a new kind of quest. It would basically be a "clear" quest, but the quest would only send you to a specific kind of POI.
For example, you could create a quest to clear out a POI full of bandits - but only those POIs, not POIs with zombies.
Obviously this would need custom POIs to be added to the game, but I know how to create a new POI.
I looked in the C# code, and it can't be done simply by adding a new value to the POI XML "QuestTags" property. TFP code only recognizes the quest tags that already exist.
Does anyone know if this is possible with the vanilla code?
(There is an option to use SphereII Core, it has an "ObjectiveGotoPOISDX" type, but that will only send you to one specific POI, and not one of many POIs that are the same "kind.")
I'd like to introduce a new kind of quest. It would basically be a "clear" quest, but the quest would only send you to a specific kind of POI.
For example, you could create a quest to clear out a POI full of bandits - but only those POIs, not POIs with zombies.
Obviously this would need custom POIs to be added to the game, but I know how to create a new POI.
I looked in the C# code, and it can't be done simply by adding a new value to the POI XML "QuestTags" property. TFP code only recognizes the quest tags that already exist.
Does anyone know if this is possible with the vanilla code?
(There is an option to use SphereII Core, it has an "ObjectiveGotoPOISDX" type, but that will only send you to one specific POI, and not one of many POIs that are the same "kind.")
Last edited by a moderator: