• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Question / clarification on HealthChangeOT (buffs.xml)

I understand that it is health change per second... but can anyone shed any light on why buffShocked uses it with an operation "base_add" and a value of "-6" where everything else using HealthChangeOT seems to use "base_subtract" and a positive value?

Part of a mod I'm working on will be tweaking stun batons some, but I like to understand what I'm looking at before I make changes - and I'm not clear if this is just... an oversight / meaningless oddity, or if there is some devious reason for adding a negative in this case rather than subtracting a positive?

 
Pretty sure there is no particular reason. That happens more than once. Or, it shouldn't make a difference which way you do it.

I just assume it's from a bunch of different people having their hands in the xmls.

 
I just assume it's from a bunch of different people having their hands in the xmls.
That was pretty much my thought, but I wanted to make sure I wasn't alone in thinking that and/or missing something obvious.

Thanks :)

 
Back
Top