<buff name="BuffLootchance0" description_key="buffGodModeDesc" tooltip_key="buffGodModeTooltip" icon="ui_game_symbol_add" icon_color="255,0,0">
<stack_type value="ignore"/>
<duration value="10"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="BuffLootchance1">
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0.3" effect_name="Drunk"/>
<triggered_effect trigger="onSelfBuffFinish" action="ModifyScreenEffect" intensity="0" effect_name="Drunk"/>
</effect_group>
</buff>
<buff name="BuffLootchance1" description_key="buffGodModeDesc" tooltip_key="buffGodModeTooltip" icon="ui_game_symbol_add" icon_color="0,255,0">
<stack_type value="ignore"/>
<duration value="10"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="BuffLootchance2">
</triggered_effect>
<passive_effect name="LootGamestage" operation="base_add" value="50"/>
<passive_effect name="LootTier" operation="base_add" value="50"/>
</effect_group>
</buff>
<buff name="BuffLootchance2" description_key="buffGodModeDesc" tooltip_key="buffGodModeTooltip" icon="ui_game_symbol_add" icon_color="0,0,255">
<stack_type value="ignore"/>
<duration value="10"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="BuffLootchance3">
</triggered_effect>
<passive_effect name="LootGamestage" operation="base_add" value="200"/>
<passive_effect name="LootTier" operation="base_add" value="200"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0.3" effect_name="Drunk"/>
<triggered_effect trigger="onSelfBuffFinish" action="ModifyScreenEffect" intensity="0" effect_name="Drunk"/>
</effect_group>
</buff>
<buff name="BuffLootchance3" description_key="buffGodModeDesc" tooltip_key="buffGodModeTooltip" icon="ui_game_symbol_add" icon_color="255,255,0">
<stack_type value="ignore"/>
<duration value="10"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="BuffLootchance0">
</triggered_effect>
<passive_effect name="LootGamestage" operation="base_add" value="500"/>
<passive_effect name="LootTier" operation="base_add" value="500"/>
</effect_group>
</buff>