Question about the game functions.

Good afternoon. I would like to know. In the old versions of the game. There was such an idea. How to use a can endlessly. To collect water. And this can did not disappear. Is it planned to add this function? So that you could constantly use the can. To get water. I also have an idea. When you collect water from the lake. The water in the lake ran out.
 
Sadly, no. I liked the boiled cans and reasonable water gathering, but it seems the devs are not going to bring back the old systems.

As far as depleting a lake a jar at a time, well, I suggest you try it out at a nearby lake - I'm happy with infinite water in that regard ... :)
 
Good afternoon. I would like to know. In the old versions of the game. There was such an idea. How to use a can endlessly. To collect water. And this can did not disappear. Is it planned to add this function? So that you could constantly use the can. To get water. I also have an idea. When you collect water from the lake. The water in the lake ran out.
They removed jars and cans a long time ago and those will not be coming back. You can use dew collectors to gather water now. This is so that water wasn't so easy in the first days of a game. No more funding or crafting hundreds of jars and filling them all in a second and not needing water again for the rest of the game. That is a good thing.
 
They removed jars and cans a long time ago and those will not be coming back. You can use dew collectors to gather water now. This is so that water wasn't so easy in the first days of a game. No more funding or crafting hundreds of jars and filling them all in a second and not needing water again for the rest of the game. That is a good thing.
Yep, now it's just find hundreds of jars of murky water during the first week, and still need a bunch of dew collectors for the infinite amount of duct tape you'll end up using.
 
It was not bad. add walls with a plug. when crafting. and change the puma. I saw that the puma easily breaks the door with 5,000 xp. I was sitting on the roof with a pumped door. The puma is destroyed than him with two hits. And it happens that the puma easily breaks the door.
 
1 ) Bonjour les développeurs, j’aimerais pouvoir faire du fil de fer barbelé dès le début de l’apparition du jeu comme en créatif et c’est uniquement en créatif.
Il n’y a que des clôtures en fil de fer barbelé, j’aimerais aussi pouvoir créer des pièges à piquets en bois mais barbelés, un peu comme les clôtures en fil de fer barbelé.
Pourriez-vous à l’avenir faire et/ou penser à ma demande comme les blocs de construction ou pouvons-nous modifier l’apparence avec la touche R. Les deux méthodes seraient formidables.

2 ) Serait-il possible d’utiliser le verre pillé au sol pour entendre les zombies ? Je joue avec la luminosité au minimum, je vais pouvoir les entendre arriver. Cela pourrait être une façon de jouer en pouvant placer du verre brisé sur le sol. Merci.

Merci pour votre travail, le jeu est extraordinaire et son potentiel est incroyable, à l’image des multiples façons de jouer.
 
Yep, now it's just find hundreds of jars of murky water during the first week, and still need a bunch of dew collectors for the infinite amount of duct tape you'll end up using.
It's really not that big of a deal. If you haven't played since they made the change, you just need to get used to it. Those who complained about it when it happened pretty much stopped commenting on it a very long time ago because they either got used to it and realized it wasn't the end of the world or they started to use a mod to bring them back. Either way, they aren't going to return, so your choices are to use a mod to bring them back, play an older version of the game that had them, or get used to them being gone. There isn't even the smallest of chances they'll return in vanilla.
 
It's really not that big of a deal. If you haven't played since they made the change, you just need to get used to it. Those who complained about it when it happened pretty much stopped commenting on it a very long time ago because they either got used to it and realized it wasn't the end of the world or they started to use a mod to bring them back. Either way, they aren't going to return, so your choices are to use a mod to bring them back, play an older version of the game that had them, or get used to them being gone. There isn't even the smallest of chances they'll return in vanilla.
Oh, I totally know. I was using a mod in A21 that allowed you to scoop up water with buckets and then cook it into water. I eventually ended up with 36 or so dew collectors most playthroughs. I've got 2 in my current playthrough, with a gatherer and a tarp.

Mostly I was just pointing out that water still isn't even remotely an issue. Only time it's a problem is if you can't find a cooking pot and refuse to buy one.
 
Oh, I totally know. I was using a mod in A21 that allowed you to scoop up water with buckets and then cook it into water. I eventually ended up with 36 or so dew collectors most playthroughs. I've got 2 in my current playthrough, with a gatherer and a tarp.

Mostly I was just pointing out that water still isn't even remotely an issue. Only time it's a problem is if you can't find a cooking pot and refuse to buy one.

It isn't really an issue if you do the right things, but it is an additional survival task you have to do to get water. Not everything has to be a demolisher-level problem. And because it is one of the first problems you encounter it needs to be small as even new players have to be able to solve it in their first game.

Just saying that the result TFP wanted may be exactly what it is now. That veterans scoff at it is to be expected.
 
It isn't really an issue if you do the right things, but it is an additional survival task you have to do to get water. Not everything has to be a demolisher-level problem. And because it is one of the first problems you encounter it needs to be small as even new players have to be able to solve it in their first game.

Just saying that the result TFP wanted may be exactly what it is now. That veterans scoff at it is to be expected.
With how common it is to find water, I can't imagine anyone new having a problem with it either. I had 15+ water at the end of day 1, and I wasn't even looking for it. As I pointed out, the only time it's really an issue is when you haven't found/bought/made a cooking pot (and I refuse to buy one.)

I'm not complaining about the way it is now, I just think it's absolutely silly that they changed it for the reasons they supposedly did, and it's really ended up no different than it was before, with the exception that I don't care about whether or not there's a water source nearby where I live.
 
Don't forget that one of the main reasons they changed it was that they didn't want them. That was perhaps more important than any difficulty in gathering water. They just choose to make gathering water a little more if a challenge in the early game. And as far as how hard it is for new players, we see posts here from near players who do say it is hard, so it can be, depending on the player.

From my own view, I am glad they are gone. Not because of any change to difficulty in getting water. But because they were a waste of space and I hated seeing them in almost everything I looted. I could have full stacks of them (I forget if that was 150 or 250) within a couple days. Then they just sat around, never getting used. We can now get the water we need without wasting space on empty stuff.
 
one of the main reasons they changed it was that they didn't want them.
That's ... just a sum of things. Not a reason.
- Jack hated the icon
- Mick hated the concept of mason jars due to tiktok trends
- Mack wanted to make the game harder
- Jick just had anger issues and would've agreed to removing anything that day
=> sum total: "they wanted them gone". But that's not a Reason as such.

Wasting space, being annoying to deal with? And then they go and add magazines? .. all right. :D
 
That's ... just a sum of things. Not a reason.
- Jack hated the icon
- Mick hated the concept of mason jars due to tiktok trends
- Mack wanted to make the game harder
- Jick just had anger issues and would've agreed to removing anything that day
=> sum total: "they wanted them gone". But that's not a Reason as such.

Wasting space, being annoying to deal with? And then they go and add magazines? .. all right. :D
Okay, specifically, they said that other containers didn't have empty versions and they wanted things to be consistent.

And remember that *I* was the one who called them a waste of space. That is my personal opinion and doesn't indicate a reason why they removed them.
 
That is my personal opinion and doesn't indicate a reason why they removed them.
True, true; neither was mine. Just found it amusing, single slot for jars vs single slot for nerd armor; or endless spots if you want to minmax them.
 
True, true; neither was mine. Just found it amusing, single slot for jars vs single slot for nerd armor; or endless spots if you want to minmax them.
I refuse to swap armor (including nerd armor) in this game. I pick an armor and use it until the end once I've got it up to Q6.
 
I refuse to swap armor (including nerd armor) in this game.
I've played the minmax, gathering (almost) every magazine until I got the Q6 Nerd kit.. was less horrible than I expected, but can't recommend. :D
After that experience, I might gather "main" mags (vehicles etc) until I either choose to grab some tier in between or get the outfit.

Does moonshine only effect brawling or all melee
buffs.xml(9050)
XML:
        <effect_group>
            <passive_effect name="EntityDamage" operation="perc_add" value="4">
                <requirement name="HoldingItemHasTags" tags="melee"/>
            </passive_effect>
            <!-- <passive_effect name="GeneralDamageResist" operation="base_add" value="0.5"/> -->
            <passive_effect name="StaminaChangeOT" operation="perc_add" value="0.6"/> <!-- buffDrunkGrandpasMoonshine -->
            <passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffInjuryStunned00,buffInjuryStunned01,buffInjuryStunned01Shotgun,buffInjuryStunned02,buffInjuryStunned02Shotgun,buffInjuryStunned03,buffInjuryStunned03Shotgun"/>
            <passive_effect name="HealthChangeOT" operation="base_add" value="20"/>
            <passive_effect name="FoodLossPerHealthPointGained" operation="base_set" value="0" />
            <triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="4" effect_name="Drunk"/>
            <triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="1" fade="4" effect_name="Drunk"/>
            <triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="4" effect_name="Drunk"/>

            <triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffGrandpasMoonshineDuration,.buffGrandpasMoonshineDisplay"/>
        </effect_group>
    </buff>

All melee (third line)
 
From my own view, I am glad they are gone. Not because of any change to difficulty in getting water. But because they were a waste of space and I hated seeing them in almost everything I looted. I could have full stacks of them (I forget if that was 150 or 250) within a couple days. Then they just sat around, never getting used. We can now get the water we need without wasting space on empty stuff.
Honestly, I don't care either way. Well, I probably would have preferred they added containers for everything (a la Undead Legacy) instead of getting rid of jars, but that's neither here nor there.
 
With how common it is to find water, I can't imagine anyone new having a problem with it either. I had 15+ water at the end of day 1, and I wasn't even looking for it. As I pointed out, the only time it's really an issue is when you haven't found/bought/made a cooking pot (and I refuse to buy one.)

I'm not complaining about the way it is now, I just think it's absolutely silly that they changed it for the reasons they supposedly did, and it's really ended up no different than it was before, with the exception that I don't care about whether or not there's a water source nearby where I live.

Everyone plays differently. I may be "veteran", but I am a slow player, doubly so when I play Agility with stealth. In my single player game I usually have time for just one or two POIs and/or one dig quest on my first day. I don't think that would amount to anything like 15 jars.

When I play co-op with friends it is certainly worse, the first 3 days water is certainly rare and usually one or two of us need to drink directly from a lake with all the undesirable consequences. Often one or two players are infected and we waste some time searching for honey. And note, we are supposed to be "veterans".

Now, congratulations, whatever you do differently gives you lots of water. And you seem to be playing SP, which makes it easier as well to get enough water.
If my group already has difficulties with water, what would a group of newbies experience? Though even newbies are very diverse group, some of them have honed their reflexes in shooter games and they will raid POIs like a pro and naturally have no problems with water as well while some others will hardly be able to kill a single basic zombie without getting hit a few times.

Frankly, you seriously underestimate the range of players playing this game.
 
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