PC Question about Texturing in Unity

syn7572

Refugee
I've made a lowpoly mesh and I need a couple textures put onto it. It's already separated into separate layers / tools / w/e but Unity Asset Editor doesnt understand that. It merges them into one and I cannot separate the two.

Is there a possible way I can do this? Or must I import each piece as separate assets and go about it that way (just thought of that as I'm writing this)? Because that's the only other way I can think of that could potentially work.

 
Nevermind, I figured it out. I had to export it as fbx and import it into Unity (importing an obj just created a solid model) and apply the 2 materials with the texture and maps applied while inside Unity. Easy

 
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