I am not sure if this has been asked before or not, so I'll ask anyway.
I understand that the quality of loot from zombies will scale with the difficulty (Skull rating) of the POI. I would like to make a horde base in a high-level POI location, but would like a little clarification on how the POI difficulty is flagged. Is it the building or structure itself flagged with the increased difficulty, with a radius bubble of sorts around it? Or is it the chunk of terrain the POI sits on, that is flagged?
I am basically wondering if I need to modify a POI to suit my needs in order to keep the difficulty scale, or if I could simply tear down the entire structure, and build what I want on the land itself, while still maintaining the POI's difficulty scale.
Hope I worded this correctly.
I understand that the quality of loot from zombies will scale with the difficulty (Skull rating) of the POI. I would like to make a horde base in a high-level POI location, but would like a little clarification on how the POI difficulty is flagged. Is it the building or structure itself flagged with the increased difficulty, with a radius bubble of sorts around it? Or is it the chunk of terrain the POI sits on, that is flagged?
I am basically wondering if I need to modify a POI to suit my needs in order to keep the difficulty scale, or if I could simply tear down the entire structure, and build what I want on the land itself, while still maintaining the POI's difficulty scale.
Hope I worded this correctly.