Laokia
New member
Laokia's Quest Tweaks
Created 3 new versions of the mod for the A18.2 Stable Release.
CHECK HERE for details and downloads!
Will update this post soon with new arrangement and formatting!
Download V2 (Google Drive)
-- New version, tested and fully working with alpha 18.1 b8
-- NOTE: Upgrading will require quest log emptying unless using on a new game
Nov 17 - Reworked entire mod to fix issues with the trader rewards, possibly due to a bug within the game itself...
Nov 18 - Added the two missing challenge quests (easy difficulty) "That'll Do Pig" and "Stag Party".
Download Rare Quests Addon (Google Drive)
-- Works with V2, alpha 18.1 b8, details below
Download Auto Trader Tier Quests Addon (Google Drive)
-- A tool to help with fixing the loss of players' trader tier progress in existing games
Download Challenge Quests Only Version (Google Drive)
-- A version that only changes the challenge quests rewards to prevent loss of trader tier progress in existing games
Download V1 (Google Drive)
- Partially Working, bug with official/vanilla trader reward system
- Challenge quests will offer skill points if Adventurer level is 3+, they won't show for other quests
! WARNING #1 !
Due to the quest changes, this mod conflicts with saved player data in existing games!
Updating the mod from the old (semi-broken) version to V2 will also cause this issue!
Fixes:
- Use this mod with a NEW game
- OR Manually remove all quests from your character before adding this mod
---- Commands are necessary to remove completed/failed quests (see here for instructions)
---- This has to be done for EACH PLAYER individually on your server, unless they haven't taken/done any quests
If the player has not taken/done any quests other than the starting basic survival and white river citizen quests then this will not affect that player.
! WARNING #2 !
Removing the trader quests will RESET tier progress! Trader tier progression is tied to the tier quests themselves and not the tier completion quest.
Fixes:
- Use the 'Challenge Quest Only' version of this mod
- OR use the 'Auto Trader Tier Quests' addon to get back to the correct level (instructions here)
QUEST TWEAKS V2
Mod Description:
This mod just changes a few things in the quests. The tweaks themselves are pretty minor, just making some adjustments to things that bothered me. I also wanted to make the challenge quests a bit more worthwhile to do, because once you rank up your trader quests they really become little more than a diversion. You can only get them from loot, so I feel they should be a bit better.
Otherwise I added in a skill point book as a possible reward choice for both challenge and trader quests. However, you will need to have at least one point in the 'Daring Adventurer' perk to start seeing that option (possibly/likely will need 3 points in Adventurer).
Mod Changes:
- Added Lab Zombie (Zombie Scientist) to 'Lady Killer' quest to match amount of zombies in 'Man Eater' (5)
- Added Group to 'Kill the Wabbit' allowing use of any Shotgun to complete the quest
- Added ability to kill either a Stag OR a Doe for the 'Buy The Farm' quest
- Increased amount of Exp and Casino Coins for lootable challenge quests based on difficulty level
- Added trader rewards for lootable challenge quests to make them more worthwhile
- Added a skill point book as a potential reward choice for trader and challenge quests
- Added a Quest Food group as a possible reward, offered for challenge quests and buried treasure quests
Notes:
Must have at least the first level of the Intelligence tree perk 'Daring Adventurer' to have the possibility to be offered the skill point book reward choice. Will likely actually need 3 points in 'Daring Adventurer' to have the chance to be offered the skill point book.
RARE QUESTS ADDON
Mod Description:
This mod adds in a handful of new challenge quests. These quests are meant to be a rare find (about a 1-in-21 chance) within the challenge quest loot pool. These quests task players with killing tougher enemies- such as ferals and radiated zombies. The rewards are in line with the other rewards in my Quest Tweaks mod, including the skill point books.
This mod is an addon, so it relies on files within the main Quest Tweaks mod (or the challenge only version). This mod will NOT work without one of those mods, and will not work with the old version of the quest tweaks mod. A standalone version will be uploaded once I have the time to setup a dedicated modlet thread (and the time to keep everything updated and bug-free).
Mod Changes:
- Adds tougher challenge quests
- Enemies may be feral or radiated (or legendary)
- Adds these quests as rare (1-in-21) pulls anywhere challenge quests can be found
Notes:
Must be used with either Quest Tweaks V2 or the Challenge Quest Only version.
Also to note, I think that this mod works well with EpicSpire's Trader Tier Reward System A18. I actually made it after looking to see if I could find a mod that already did everything I had in mind, and EpicSpire's was the only mod I found that really fit.
Thanks Ozzland for taking a look at the mod and helping me troubleshoot it!
Thanks snowman909 for pointing out a huge save-breaking flaw with the mod. I'm so sorry!
Thanks alcsaar for asking permission to use some of the code.
Thanks Rathlon for bringing to my attention that clarification on a few things was very much needed. And for actually pointing out a flaw before I knew it was a flaw.
Thanks KinaUndead for bringing some major flaws to my attention. Also for the support, thank you!
DISCLAIMER
Anyone is free to use any portion of the code from this mod, credit appreciated but not necessary. This does include using the code in your own mod that you release publicly.
Created 3 new versions of the mod for the A18.2 Stable Release.
CHECK HERE for details and downloads!
Will update this post soon with new arrangement and formatting!
Download V2 (Google Drive)
-- New version, tested and fully working with alpha 18.1 b8
-- NOTE: Upgrading will require quest log emptying unless using on a new game
Nov 17 - Reworked entire mod to fix issues with the trader rewards, possibly due to a bug within the game itself...
Nov 18 - Added the two missing challenge quests (easy difficulty) "That'll Do Pig" and "Stag Party".
Download Rare Quests Addon (Google Drive)
-- Works with V2, alpha 18.1 b8, details below
Download Auto Trader Tier Quests Addon (Google Drive)
-- A tool to help with fixing the loss of players' trader tier progress in existing games
Download Challenge Quests Only Version (Google Drive)
-- A version that only changes the challenge quests rewards to prevent loss of trader tier progress in existing games
Download V1 (Google Drive)
- Partially Working, bug with official/vanilla trader reward system
- Challenge quests will offer skill points if Adventurer level is 3+, they won't show for other quests
! WARNING #1 !
Due to the quest changes, this mod conflicts with saved player data in existing games!
Updating the mod from the old (semi-broken) version to V2 will also cause this issue!
Fixes:
- Use this mod with a NEW game
- OR Manually remove all quests from your character before adding this mod
---- Commands are necessary to remove completed/failed quests (see here for instructions)
---- This has to be done for EACH PLAYER individually on your server, unless they haven't taken/done any quests
If the player has not taken/done any quests other than the starting basic survival and white river citizen quests then this will not affect that player.
! WARNING #2 !
Removing the trader quests will RESET tier progress! Trader tier progression is tied to the tier quests themselves and not the tier completion quest.
Fixes:
- Use the 'Challenge Quest Only' version of this mod
- OR use the 'Auto Trader Tier Quests' addon to get back to the correct level (instructions here)
QUEST TWEAKS V2
Mod Description:
This mod just changes a few things in the quests. The tweaks themselves are pretty minor, just making some adjustments to things that bothered me. I also wanted to make the challenge quests a bit more worthwhile to do, because once you rank up your trader quests they really become little more than a diversion. You can only get them from loot, so I feel they should be a bit better.
Otherwise I added in a skill point book as a possible reward choice for both challenge and trader quests. However, you will need to have at least one point in the 'Daring Adventurer' perk to start seeing that option (possibly/likely will need 3 points in Adventurer).
Mod Changes:
- Added Lab Zombie (Zombie Scientist) to 'Lady Killer' quest to match amount of zombies in 'Man Eater' (5)
- Added Group to 'Kill the Wabbit' allowing use of any Shotgun to complete the quest
- Added ability to kill either a Stag OR a Doe for the 'Buy The Farm' quest
- Increased amount of Exp and Casino Coins for lootable challenge quests based on difficulty level
- Added trader rewards for lootable challenge quests to make them more worthwhile
- Added a skill point book as a potential reward choice for trader and challenge quests
- Added a Quest Food group as a possible reward, offered for challenge quests and buried treasure quests
Notes:
Must have at least the first level of the Intelligence tree perk 'Daring Adventurer' to have the possibility to be offered the skill point book reward choice. Will likely actually need 3 points in 'Daring Adventurer' to have the chance to be offered the skill point book.
RARE QUESTS ADDON
Mod Description:
This mod adds in a handful of new challenge quests. These quests are meant to be a rare find (about a 1-in-21 chance) within the challenge quest loot pool. These quests task players with killing tougher enemies- such as ferals and radiated zombies. The rewards are in line with the other rewards in my Quest Tweaks mod, including the skill point books.
This mod is an addon, so it relies on files within the main Quest Tweaks mod (or the challenge only version). This mod will NOT work without one of those mods, and will not work with the old version of the quest tweaks mod. A standalone version will be uploaded once I have the time to setup a dedicated modlet thread (and the time to keep everything updated and bug-free).
Mod Changes:
- Adds tougher challenge quests
- Enemies may be feral or radiated (or legendary)
- Adds these quests as rare (1-in-21) pulls anywhere challenge quests can be found
Notes:
Must be used with either Quest Tweaks V2 or the Challenge Quest Only version.
Also to note, I think that this mod works well with EpicSpire's Trader Tier Reward System A18. I actually made it after looking to see if I could find a mod that already did everything I had in mind, and EpicSpire's was the only mod I found that really fit.
Thanks Ozzland for taking a look at the mod and helping me troubleshoot it!
Thanks snowman909 for pointing out a huge save-breaking flaw with the mod. I'm so sorry!
Thanks alcsaar for asking permission to use some of the code.
Thanks Rathlon for bringing to my attention that clarification on a few things was very much needed. And for actually pointing out a flaw before I knew it was a flaw.
Thanks KinaUndead for bringing some major flaws to my attention. Also for the support, thank you!
DISCLAIMER
Anyone is free to use any portion of the code from this mod, credit appreciated but not necessary. This does include using the code in your own mod that you release publicly.
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