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Quest Logout Exploit Fix

Grandpa Minion

Active member
hello

I made a quick mod for server owners to use to stop players from exploiting the logout of quests for unlimited loot.

i posted all im going say about the exploit on forum 







TO DOWNLOAD THE MOD JUST CLICK THE LINK:

*I DON'T CLAIM TO BE A CODER OR MODDER SO IF ANYONE CAN IMPROVE THIS MOD PLEASE FEEL FREE TO ITS A MUST HAVE FOR ANY SERVER TO KEEP THINGS FAIR FOR OTHER PLAYERS*

https://cdn.discordapp.com/attachments/804033080368824320/1318050980746756096/NAPVP_QUEST_LOGOUT_EXPLOIT_FIX.zip?ex=6760ea22&is=675f98a2&hm=2f1fdcb4a9aea4a714d0e9f41e6ae476308638f0532da3e5f6bc697c6f17be8f&

or 

nexus

https://www.nexusmods.com/7daystodie/mods/6681

 
Last edited by a moderator:
Over the last couple of weeks i have given alot of thought over logout loot exploit In my mind i just can not Phantom how all those players... which is just about everyone that plays complains about cheaters, dupers, hackers or in this case players who abuse a game mechanic to loot. I feel that continue allowing this exploit the game should just make duping legal as i really dont see any difference in the two. People who are doing the exploit which is happening on all most every pve and pvp server really have no right to complain about anyone else who is abusing game mechanics or compain "that guy is cheating". The problem with this exploit of the game mechanic surprises me how many people are doing it, well over 75% of players who play this game i imagine. So once again why do these same people complain about dupers and such when they are abusing a game mechanic themselves? If you are one of those people who are doing this exploit than your no better than another duper or cheater.

 
I downloaded the mod to see what it does. Just FYI, you could use just one line of XPath to do the same thing:

<set xpath="//property[@name='login_rally_reset']/@value">false</set>




That would also work if other people added new quests (assuming your mod loads after theirs).

 
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I downloaded the mod to see what it does. Just FYI, you could use just one line of XPath to do the same thing:

<set xpath="//property[@name='login_rally_reset']/@value">false</set>




That would also work if other people added new quests (assuming your mod loads after theirs).
Thanks for taking a look at that for sure, im not a coder or modder but definately like your one liner alot better than multiple xml lines having to do same thing... your line also probably even covers more quest than what i had initialy targeted. I don't have any plans to do anymore with this mod but i well be giving the one liner a go next seed we have.

 
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