When you wrench a car you have a chance of getting a battery. The xml is
<drop event="Harvest" name="carBattery" count="0,1" prob=".4" tag="salvageHarvest"/>
Is there a way to specify the quality level, or is it just a hard-coded random choice of quality?
Also, I've never understood the count="0,1" prob=".4" part. I understand that to mean a 40% change of getting 0 to 1 batteries. Why not 20% for 1 battery?
It is like the following for some vehicles, which makes a lot more sense to me.
<drop event="Harvest" name="carBattery" count="1" prob="0.25" tag="salvageHarvest"/>
<drop event="Harvest" name="carBattery" count="0,1" prob=".4" tag="salvageHarvest"/>
Is there a way to specify the quality level, or is it just a hard-coded random choice of quality?
Also, I've never understood the count="0,1" prob=".4" part. I understand that to mean a 40% change of getting 0 to 1 batteries. Why not 20% for 1 battery?
It is like the following for some vehicles, which makes a lot more sense to me.
<drop event="Harvest" name="carBattery" count="1" prob="0.25" tag="salvageHarvest"/>