General Gilbert
Refugee
I am a big fan of the game so before I talk about this subject I would like to be clear there are many positives in recent updates and I applaud them. However...
PVP is very unbalanced. The time to kill is way too short and does not allow for a chance to fight back in most cases. The current setup rewards players who choose to hunt other players.
I propose there to be a rebalanced relating to player on player damage increasing ttk. There shoukd also be a consideration around what is dropped on death. I personally think you shouldn't drop armour especially with a potential rework making this rarer. I also personally believe that not everything should drop as standard, maybe a percentage based on situation. For example if you are running a mission and a player runs in and kills you only 10% drops, however if you are attacking or defending a player base then 100% drops for both parties. To expand upon this, you could also base this drop rate on biome level. Also, traders should be safe zones.
PVP is very unbalanced. The time to kill is way too short and does not allow for a chance to fight back in most cases. The current setup rewards players who choose to hunt other players.
I propose there to be a rebalanced relating to player on player damage increasing ttk. There shoukd also be a consideration around what is dropped on death. I personally think you shouldn't drop armour especially with a potential rework making this rarer. I also personally believe that not everything should drop as standard, maybe a percentage based on situation. For example if you are running a mission and a player runs in and kills you only 10% drops, however if you are attacking or defending a player base then 100% drops for both parties. To expand upon this, you could also base this drop rate on biome level. Also, traders should be safe zones.