InfiniteWarrior
Refugee
Unless I miss my guess, most of the RWG changes in 1.0 (biome locked vendors; linear progression of specific traders in specific biomes; no large cities in Forest region; etc.) were designed for the forthcoming, linear storyline, the linearity being applied not to the Navezgane map alone, but universally, severely restricting RWG and player options in the process. It is my opinion that freeplay and story mode might better be kept completely separate as it is in other survival games, e.g. Green Hell, with menu buttons on the starting screen for "Story Mode" (which would lead to the handcrafted Navezgane map) and "Freeplay" (or a rose by any other name), which would lead to the RWG screen producing maps without any such linear restrictions. Veteran players will probably opt for RWG to keep things as loose and fresh and informal as possible while the story mode could be played separately at any given time. New players would probably start with story mode and stick primarily to RWG freeplay afterward.
A21's RWG was nearly perfect, imo, with the exception of the tier reset of odd jobs offered by vendors, which might better be a pool among them, progress through them attached to players' actions alone, i.e. whether a player or group have completed a tier with any one or more vendors. ("Open trade routes" would merely point players to the nearest random trader whether previously visited or not.) The landscape produced was far more natural, flowing everywhere as opposed to being severly restricted in shape; random trader spawns meaning never knowing which you'll run into first or in which biome the rest may be, retaining a refreshing sense of variety and replayability. An option among the new "shapes" options to apply no specific shape (as it was in A21) might be added to the "shape" menu selector.
TLDR: I'd recommend keeping RWG as unrestricted as possible and saving the railroads for the Navezgane map/story mode alone. Better now, before the RWG restrictions go too far to be reversed. Barring that, I imagine a freeplay world generator would make for an incredibly popular mod.
A21's RWG was nearly perfect, imo, with the exception of the tier reset of odd jobs offered by vendors, which might better be a pool among them, progress through them attached to players' actions alone, i.e. whether a player or group have completed a tier with any one or more vendors. ("Open trade routes" would merely point players to the nearest random trader whether previously visited or not.) The landscape produced was far more natural, flowing everywhere as opposed to being severly restricted in shape; random trader spawns meaning never knowing which you'll run into first or in which biome the rest may be, retaining a refreshing sense of variety and replayability. An option among the new "shapes" options to apply no specific shape (as it was in A21) might be added to the "shape" menu selector.
TLDR: I'd recommend keeping RWG as unrestricted as possible and saving the railroads for the Navezgane map/story mode alone. Better now, before the RWG restrictions go too far to be reversed. Barring that, I imagine a freeplay world generator would make for an incredibly popular mod.