Game Type: Private game
Map Type: Random Gen
Seed/Save Name: Solo 116
Disk or Digital: Disk
DLC: None
Character: madmole
Difficulty: Warrior
Run: Default
Aggression: Normal
Day length: 18
Drop On Death: Everything
Enemy memory: 60
Enemy Spawning: 100
Block durability: 100
Loot respawn time: 5
Loot abundance: 100
Airdrops: 24
24 hour cycle: 60 minutes
In-game Day: 352
Game system: PS4 Pro
Hi Clare,
I am busy building my concrete castle using rebar frames and concrete mix. I had upgraded about 100 blocks to poured concrete and then someone called me and I put the game on pause. After I returned to the game 15 minutes or so later and after I unpaused the game all the poured concrete immediately turned to reinforeced concrete. (After that the game crashed and I had to restart the game). I tried this a second time and the same thing happened with the concrete (game did not crash immediately afterwards). It seems the timer for measuring the drying time of poured concrete uses the session play time instead of the time that has passed in game.
Map Type: Random Gen
Seed/Save Name: Solo 116
Disk or Digital: Disk
DLC: None
Character: madmole
Difficulty: Warrior
Run: Default
Aggression: Normal
Day length: 18
Drop On Death: Everything
Enemy memory: 60
Enemy Spawning: 100
Block durability: 100
Loot respawn time: 5
Loot abundance: 100
Airdrops: 24
24 hour cycle: 60 minutes
In-game Day: 352
Game system: PS4 Pro
Hi Clare,
I am busy building my concrete castle using rebar frames and concrete mix. I had upgraded about 100 blocks to poured concrete and then someone called me and I put the game on pause. After I returned to the game 15 minutes or so later and after I unpaused the game all the poured concrete immediately turned to reinforeced concrete. (After that the game crashed and I had to restart the game). I tried this a second time and the same thing happened with the concrete (game did not crash immediately afterwards). It seems the timer for measuring the drying time of poured concrete uses the session play time instead of the time that has passed in game.