PRT 2 OF THINGS I THINK WOULD BE A GOOD ADDITION TO THE GAME!! NOTE : IM MORE OF A SURVIVAL PLAYER THAN TOWER DEFENSE SO I PLAY BLOOD MOON OFF

DMZ NOIR

Refugee
1.SMARTER ZOMBIES
Right now, zombies are basically pathfinding missiles. The goal would be to make them unpredictable.
How it would work:Awareness system
Zombies react differently to sound, light, and movement
Example: flashlight at night increases detection range or gun shots.
Behavior types
Roamers: what we have now
Stalkers: follow you at a distance, don’t attack immediately
Sleepers (improved): move positions indoors instead of standing still
Memory system
Zombies remember your base location after spotting you
Over time, more zombies wander toward it.
This makes stealth actually matter

2.NEW TRAPS:
Tripwire alarms
Swinging log traps
Pitfall traps with spikes
Razor wire that doses bleeding dmg
Sound traps that can be thrown like alarm clocks to distract or gather a bunch into a small area
You’d build like a real survivor, not just stack blocks.

3.SKILL SYSTEM REWORK
Instead of dumping points, you learn by doing.
Examples: Using bows➡️ levels up bows
Crafting ➡️ speeds up crafting
Run a lot➡️ increases stamina
Using pistols➡️ levels up pistols
Sneak kills➡️ improves sneaking

4. HORDES
Multiple big hordes of 50➡️100 that travel across the map that you have to try and avoid or hide from or you can try and kill all of them. With the awareness of the zombies upgraded, if you fire a shot around a horde or a zombie in the horde spots you then they follow you until they completely lose you or go towards the direction that the sounds are coming from.

5.FIRE AND ENVIRONMENTAL DESTRUCTION
Fire could be a real tool—and a real problem.
Mechanics:
Fire spreads based on material (wood vs concrete)
Smoke attracts zombies
Buildings can partially collapse
You could clear a building with fire… but risk burning your looloot.

6.TIME PROGRESSION (World Evolves)
The world shouldn’t stay the same forever.
Over time:More destroyed buildings
Fewer resources
Bigger zombie groups
Late game becomes harder, not easier.

7.NIGHT TIME OVERHAUL
Nights should feel completely different.
Changes:Much darker (almost no visibility without light)
Zombies more active but less predictable
Sound travels farther
Makes you fear traveling at night alot more.

8.Minor additions
Having to clean guns to not have jams in mid-fight
Different dmg to vehicles require different resources to repair such as: flat tires require tires to repair, after awhile the vehicle runs worse and to fix it would be to repair the battery or engine.
 
1.SMARTER ZOMBIES
Right now, zombies are basically pathfinding missiles. The goal would be to make them unpredictable.
How it would work:Awareness system
Zombies react differently to sound, light, and movement
Example: flashlight at night increases detection range or gun shots.
Behavior types
Roamers: what we have now
Stalkers: follow you at a distance, don’t attack immediately
Sleepers (improved): move positions indoors instead of standing still
Memory system
Zombies remember your base location after spotting you
Over time, more zombies wander toward it.
This makes stealth actually matter

2.NEW TRAPS:
Tripwire alarms
Swinging log traps
Pitfall traps with spikes
Razor wire that doses bleeding dmg
Sound traps that can be thrown like alarm clocks to distract or gather a bunch into a small area
You’d build like a real survivor, not just stack blocks.

3.SKILL SYSTEM REWORK
Instead of dumping points, you learn by doing.
Examples: Using bows➡️ levels up bows
Crafting ➡️ speeds up crafting
Run a lot➡️ increases stamina
Using pistols➡️ levels up pistols
Sneak kills➡️ improves sneaking

4. HORDES
Multiple big hordes of 50➡️100 that travel across the map that you have to try and avoid or hide from or you can try and kill all of them. With the awareness of the zombies upgraded, if you fire a shot around a horde or a zombie in the horde spots you then they follow you until they completely lose you or go towards the direction that the sounds are coming from.

5.FIRE AND ENVIRONMENTAL DESTRUCTION
Fire could be a real tool—and a real problem.
Mechanics:
Fire spreads based on material (wood vs concrete)
Smoke attracts zombies
Buildings can partially collapse
You could clear a building with fire… but risk burning your looloot.

6.TIME PROGRESSION (World Evolves)
The world shouldn’t stay the same forever.
Over time:More destroyed buildings
Fewer resources
Bigger zombie groups
Late game becomes harder, not easier.

7.NIGHT TIME OVERHAUL
Nights should feel completely different.
Changes:Much darker (almost no visibility without light)
Zombies more active but less predictable
Sound travels farther
Makes you fear traveling at night alot more.

8.Minor additions
Having to clean guns to not have jams in mid-fight
Different dmg to vehicles require different resources to repair such as: flat tires require tires to repair, after awhile the vehicle runs worse and to fix it would be to repair the battery or engine.
  • I think most of those suggestions for "smarter" zombies aren't really needed. I'm fine with different random behavior from them, but imo there's no need to complicate the AI and thereby increase the hardware needs of the game in order to do all those things.
  • I always support more traps. I'd have to look, but I am pretty sure you can already trigger the siren with a trip wire, so that's already possible.
  • LBD is an absolute no from me, and many others, though you'll see many who agree. TFP has said they aren't going back to that kind of LBD. Whether or not that changes is unknown.
  • There is a limit to the number of "live" zombies at the same time on the map. Even horde nights had the number of zombies cut in half. You aren't likely to see large hordes like that in vanilla. If you're on PC, you can use the Walker Sim mod to get a similar effect.
  • Fire is very hardware intensive, especially if spreading. It's unlikely to happen in vanilla. Vanilla has to be able to run on consoles, including the XBox Series S, which already isn't really good enough for the game.
  • I don't really have an opinion on time progression, though for most players, the game lasts fewer than 60 days, so that would have little effect on the game for most players unless you are making that progression very fast. Buildings wouldn't be destroyed unless players or zombies do so, and zombies aren't attacking unoccupied buildings. It would take years for a building to be destroyed; not weeks. Resources can already be reduced by just turning off any chunk resets and any loot resets. And as mentioned above, they have to limit the number of zombies that are active at once.
  • You can turn down brightness. Even at 20%, it's pretty dark inside at night and not easy to see into corners without windows nearby unless you use a light.
  • Jams are not really a good thing in a game that isn't a sim. All they do is give you a random waste of time. I sincerely hope that is never added to this game. Having to use specific resources to repair vehicles would be fine considering I always have a ton of extra vehicle parts. However, it would be very annoying to have to carry around all those different parts in case the vehicle breaks down or having to go find a specific part when it breaks down if you're nowhere near your base.


Btw, please don't use all caps for titles. It's really annoying to see.
 
  • I think most of those suggestions for "smarter" zombies aren't really needed. I'm fine with different random behavior from them, but imo there's no need to complicate the AI and thereby increase the hardware needs of the game in order to do all those things.
  • I always support more traps. I'd have to look, but I am pretty sure you can already trigger the siren with a trip wire, so that's already possible.
  • LBD is an absolute no from me, and many others, though you'll see many who agree. TFP has said they aren't going back to that kind of LBD. Whether or not that changes is unknown.
  • There is a limit to the number of "live" zombies at the same time on the map. Even horde nights had the number of zombies cut in half. You aren't likely to see large hordes like that in vanilla. If you're on PC, you can use the Walker Sim mod to get a similar effect.
  • Fire is very hardware intensive, especially if spreading. It's unlikely to happen in vanilla. Vanilla has to be able to run on consoles, including the XBox Series S, which already isn't really good enough for the game.
  • I don't really have an opinion on time progression, though for most players, the game lasts fewer than 60 days, so that would have little effect on the game for most players unless you are making that progression very fast. Buildings wouldn't be destroyed unless players or zombies do so, and zombies aren't attacking unoccupied buildings. It would take years for a building to be destroyed; not weeks. Resources can already be reduced by just turning off any chunk resets and any loot resets. And as mentioned above, they have to limit the number of zombies that are active at once.
  • You can turn down brightness. Even at 20%, it's pretty dark inside at night and not easy to see into corners without windows nearby unless you use a light.
  • Jams are not really a good thing in a game that isn't a sim. All they do is give you a random waste of time. I sincerely hope that is never added to this game. Having to use specific resources to repair vehicles would be fine considering I always have a ton of extra vehicle parts. However, it would be very annoying to have to carry around all those different parts in case the vehicle breaks down or having to go find a specific part when it breaks down if you're nowhere near your base.


Btw, please don't use all caps for titles. It's really annoying to see.
Yeah really, the game lags like crazy with just 25+ zombies in the same area on PS5, and he wants 50-100 zombie hoards... This game isn't like any other game, it's fragile and can't handle a ton of entities, like say on GTA5, Dying Light, Cyber Punk, Assassin's Creed and many other big company games that can handle 100s of entities at once.


As for LBD, would you be ok if it were something you can switch on and off, on the adjustment screen before loading your game, for those who would want LBD?
 
Last edited:
Yeah really, the game lags like crazy with just 25+ zombies in the same area on PS5, and he wants 50-100 zombie hoards... This game isn't like any other game, it's fragile and can't handle a ton of entities, like say on GTA5, Dying Light, Cyber Punk, Assassin's Creed and many other big company games that can handle 100s of entities at once.


As for LBD, would you be ok if it were something you can switch on and off, on the adjustment screen before loading your game, for those who would want LBD?
To be fair, if those big companies you reference were to make a fully destructible voxel world, they may would like have the same kinds of performance problems, though they might have enough resources to find ways to at least make it better than what TFP can manage... maybe.

Regarding LBD, if it can be turned on or off, I don't mind it being added. For some things, I would not support adding it even with that option because it wouldn't add much value, but LBD is wanted by a lot of players, so it would be worth it if it could be added with an on/off toggle and I would support that. However, if they were to consider it, I think it needs to be looked at based on how much time it would take to do something like that and to maintain both options. If it would take a year, for example, to implement it, then I don't think it's worth it. If they could do it in 6 months, then I think that would probably be okay. ** Those are just a quick choice of time frames and I didn't really think about it that closely, so those may or may not be what I'd consider acceptable or unacceptable if I took time to think about what the value would be versus cost.

Certain kinds of LBD are fine with me. But most interpretations of it in games are just not enjoyable for me. Having to craft 100 of something to improve your skill enough to craft something else? No, thanks. Having to jump 1000 times to get the ability to jump higher? No, thanks. The first promotes spamming crafting rather than natural skill gains. The second promotes jumping around like an idiot rather than naturally gaining skill in jumping. If I gain fighting skill through kills with a specific weapon, then I might be okay with it. If I can gain that skill be swinging the weapon or firing the weapon at air or walls or targets, then no. That just promotes standing around attacking nothing over and over, and many people end up using scripts or mouse/keyboard macros to do it for them. If you actually have to kill things, then you can't just spam it; you have to go out and actually fight. So that's a basic idea of what I think about LBD and why I generally don't like it in games since most games do it the way I don't like.
 
2.NEW TRAPS:
Tripwire alarms
Swinging log traps
Pitfall traps with spikes
Razor wire that doses bleeding dmg
Sound traps that can be thrown like alarm clocks to distract or gather a bunch into a small area
You’d build like a real survivor, not just stack blocks.

7.NIGHT TIME OVERHAUL
Nights should feel completely different.
Changes:Much darker (almost no visibility without light)
Zombies more active but less predictable
Sound travels farther
Makes you fear traveling at night alot more.

A lot of these 2 points have historically been achieved with varying degrees of success through mods. I've recently seen some video's using triggers to good effect for audio alarms.

Nights should feel completely different.
Changes:Much darker (almost no visibility without light)
Sound travels farther

These I strongly agree on, we had a few update cycles where Khaine set the overall darkness of night time down, but players complained consistently and I think it was brought back down to some degree. Was interested to hear smell mechanic coming back around as well.
 
  • I think most of those suggestions for "smarter" zombies aren't really needed. I'm fine with different random behavior from them, but imo there's no need to complicate the AI and thereby increase the hardware needs of the game in order to do all those things.
  • I always support more traps. I'd have to look, but I am pretty sure you can already trigger the siren with a trip wire, so that's already possible.
  • LBD is an absolute no from me, and many others, though you'll see many who agree. TFP has said they aren't going back to that kind of LBD. Whether or not that changes is unknown.
  • There is a limit to the number of "live" zombies at the same time on the map. Even horde nights had the number of zombies cut in half. You aren't likely to see large hordes like that in vanilla. If you're on PC, you can use the Walker Sim mod to get a similar effect.
  • Fire is very hardware intensive, especially if spreading. It's unlikely to happen in vanilla. Vanilla has to be able to run on consoles, including the XBox Series S, which already isn't really good enough for the game.
  • I don't really have an opinion on time progression, though for most players, the game lasts fewer than 60 days, so that would have little effect on the game for most players unless you are making that progression very fast. Buildings wouldn't be destroyed unless players or zombies do so, and zombies aren't attacking unoccupied buildings. It would take years for a building to be destroyed; not weeks. Resources can already be reduced by just turning off any chunk resets and any loot resets. And as mentioned above, they have to limit the number of zombies that are active at once.
  • You can turn down brightness. Even at 20%, it's pretty dark inside at night and not easy to see into corners without windows nearby unless you use a light.
  • Jams are not really a good thing in a game that isn't a sim. All they do is give you a random waste of time. I sincerely hope that is never added to this game. Having to use specific resources to repair vehicles would be fine considering I always have a ton of extra vehicle parts. However, it would be very annoying to have to carry around all those different parts in case the vehicle breaks down or having to go find a specific part when it breaks down if you're nowhere near your base.


Btw, please don't use all caps for titles. It's really annoying to see.
Nah imma do my own thing 😌
 
  • I think most of those suggestions for "smarter" zombies aren't really needed. I'm fine with different random behavior from them, but imo there's no need to complicate the AI and thereby increase the hardware needs of the game in order to do all those things.
  • I always support more traps. I'd have to look, but I am pretty sure you can already trigger the siren with a trip wire, so that's already possible.
  • LBD is an absolute no from me, and many others, though you'll see many who agree. TFP has said they aren't going back to that kind of LBD. Whether or not that changes is unknown.
  • There is a limit to the number of "live" zombies at the same time on the map. Even horde nights had the number of zombies cut in half. You aren't likely to see large hordes like that in vanilla. If you're on PC, you can use the Walker Sim mod to get a similar effect.
  • Fire is very hardware intensive, especially if spreading. It's unlikely to happen in vanilla. Vanilla has to be able to run on consoles, including the XBox Series S, which already isn't really good enough for the game.
  • I don't really have an opinion on time progression, though for most players, the game lasts fewer than 60 days, so that would have little effect on the game for most players unless you are making that progression very fast. Buildings wouldn't be destroyed unless players or zombies do so, and zombies aren't attacking unoccupied buildings. It would take years for a building to be destroyed; not weeks. Resources can already be reduced by just turning off any chunk resets and any loot resets. And as mentioned above, they have to limit the number of zombies that are active at once.
  • You can turn down brightness. Even at 20%, it's pretty dark inside at night and not easy to see into corners without windows nearby unless you use a light.
  • Jams are not really a good thing in a game that isn't a sim. All they do is give you a random waste of time. I sincerely hope that is never added to this game. Having to use specific resources to repair vehicles would be fine considering I always have a ton of extra vehicle parts. However, it would be very annoying to have to carry around all those different parts in case the vehicle breaks down or having to go find a specific part when it breaks down if you're nowhere near your base.


Btw, please don't use all caps for titles. It's really annoying to see.
I mean they already have random small hordes that travel around the map but I wouldn't mind them adding a lil more zombies in to it and a mod that that you can mess with the frequency of seeing them.
 
To be fair, if those big companies you reference were to make a fully destructible voxel world, they may would like have the same kinds of performance problems, though they might have enough resources to find ways to at least make it better than what TFP can manage... maybe.

Regarding LBD, if it can be turned on or off, I don't mind it being added. For some things, I would not support adding it even with that option because it wouldn't add much value, but LBD is wanted by a lot of players, so it would be worth it if it could be added with an on/off toggle and I would support that. However, if they were to consider it, I think it needs to be looked at based on how much time it would take to do something like that and to maintain both options. If it would take a year, for example, to implement it, then I don't think it's worth it. If they could do it in 6 months, then I think that would probably be okay. ** Those are just a quick choice of time frames and I didn't really think about it that closely, so those may or may not be what I'd consider acceptable or unacceptable if I took time to think about what the value would be versus cost.

Certain kinds of LBD are fine with me. But most interpretations of it in games are just not enjoyable for me. Having to craft 100 of something to improve your skill enough to craft something else? No, thanks. Having to jump 1000 times to get the ability to jump higher? No, thanks. The first promotes spamming crafting rather than natural skill gains. The second promotes jumping around like an idiot rather than naturally gaining skill in jumping. If I gain fighting skill through kills with a specific weapon, then I might be okay with it. If I can gain that skill be swinging the weapon or firing the weapon at air or walls or targets, then no. That just promotes standing around attacking nothing over and over, and many people end up using scripts or mouse/keyboard macros to do it for them. If you actually have to kill things, then you can't just spam it; you have to go out and actually fight. So that's a basic idea of what I think about LBD and why I generally don't like it in games since most games do it the way I don't like.
As far as jumping higher goes, TFP could make good use of the exercise equipment that you sometimes find in houses. Like the exercise bike to build up your legs strength/muscles (course, the mountain bike could do the same) so you can not only jump higher, but run faster as well. Then there's the bar bells, to build up your arms to use melee weapons without using a lot of stamina and do more damage. Lastly the treadmill, build up your legs, as well as your overall stamina and respiratory system so you can stay underwater longer. Could probably add more options to all that, anything is possible.
 
Last edited:
As far as jumping higher goes, TFP could make good use of the exercise equipment that you sometimes find in houses. Like the exercise bike to build up your legs strength/muscles (course, the mountain bike could do the same) so you can not only jump higher, but run faster as well. Then there's the bar bells, to build up your arms to use melee weapons without using a lot of stamina and do more damage. Lastly the treadmill, build up your legs, as well as your overall stamina and respiratory system so you can stay underwater longer. Could probably add more options to all that, anything is possible.
And you are right back to spamming stuff for "skill" again. That's exactly the kind of thing I don't like with LBD. You might not be hopping like an idiot, but it's still spam. Just my opinion, of course. If it could be done naturally... you gain the skill without doing anything special and you can't just spam it, then I'd be fine with it. Like I said with fighting... if you can only get experience through kills that you personally make, you have to fight. There isn't an option to gain that skill by spamming stuff. Sure, you can fight over and over again, but it's still a fight and not just clicking one button over and over.
 
Back
Top