The_Great_Sephiroth
Refugee
I have made a few buildings in the prefab editor. They work fine, but I am having a few problems adding them into a world. Below are the steps I have taken.
What next? This is where all guides I can find go dead. I have tried selecting another object which causes the building to show up, generally facing the wrong way. If I select the building and make it face the right way by using X, it is still facing the wrong way when I start a game in that world. On top of that the building does not show up until you are almost on top of it, unlike other buildings. How do I add this thing properly and store the rotation with it? How do I make it show up farther out?
- Copied the Navezgane folder to a new name so I do not edit the original map
- Go into the new folder and edit the map_info XML and change the name to match the folder it is in
- Start 7 Days and load the new world (a clone of Navezgane) into the world editor
- I go to a location I want one of the new buildings
- I press Z and target a block of air sitting on the ground
- I press K, go to dynamic prefabs, select my building, and load it into the blue cube
- I now have a large, neon-green cube which I move into position
What next? This is where all guides I can find go dead. I have tried selecting another object which causes the building to show up, generally facing the wrong way. If I select the building and make it face the right way by using X, it is still facing the wrong way when I start a game in that world. On top of that the building does not show up until you are almost on top of it, unlike other buildings. How do I add this thing properly and store the rotation with it? How do I make it show up farther out?