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Progression.xml Question

Orphen

New member
I haven't really been messing with 7DTD since alpha 15 or 16. I was looking at the progression.xml file for perks and wanting to make some tweaks. I'm looking at passive effects and not getting a firm grasp of how this works. I was trying to look at existing mods to get a better understanding but still doesn't make much sense.

<passive_effect name="LootQuantity" operation="perc_add" level="1,5" value="1,4"/>

What does this mean? It's particularly the level= and the value= parts I do not understand. Does this mean the effect at the first level of this perk you get +1 to loot? and at level 5 of the perk it changes to +4 loot? Any help would be appreciated

 
Perc_add will add the % value. and the level is a range. So at level 1 of the perk, it will add 100% (level 1, value 1). Level 5 would add 400% (level 5, value 4). Idk the scale cuz i suck at math.. but level 2 would give something different... like 225% instead of 200%.. just cuz they have 5 levels that only go up to 400%...

So you prety much understand it.

 
ah, okay that makes more sense. So I can define what each level of a perk does with the single line, instead of having to write out a line for every level gained? That's pretty handy

 
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