Viktoriusiii
Refugee
No I don't want the game to be easier, I dont free xp or whatever. Listen to what I say, not what you expect me to think.
TFPs want to slow the game down. And this is completely fine with me. (Level-gating is a different topic)
But the weird thing, as many have noted, is the progression.
Some things like tools, trader, stamina, defences and other skills got nerfed/slowed down, while on the other hand weapons are so overabundant and ammo so cheap, that I had a pistol day 1 and a shotgun day 2.
But you also need those weapons, because there are direwolves, football players and ferals from day 1.
Not to mention wandering hordes of bikers and fat zombies.
So on the one hand, you are completely gutted until lvl 200, while on the other hand, you are a walking armoury from day 1.
And don't just lower weapon spawn.
Less zombies in pois, way lower wandering zombies (or make them walk in a random direction, not directly towards you every time), and less blockdamage by nonferals.
Early game, your only protection should be a poi. If zombies break in in less than a minute, then you could simply fight outside and not be cornered.
Tl;dr:
If you want the early game to be slower, you can't increase zombiecount to endgame levels and give the player endgame gear.
Either you start slow with low threats (good gamedesign for sandbox/rpg/apokalyse genre) so the player gets a feel of dispair and weakness that he slowly works on, or you throw him right in, massive threats, but many strengths to combat it immediately (good for shooter/action) you cannot do both and expect it to work.
Im a fan of slow progress. And even of difficulty.
But as I have said before:
Currently, A17 is more work than fun.
TFPs want to slow the game down. And this is completely fine with me. (Level-gating is a different topic)
But the weird thing, as many have noted, is the progression.
Some things like tools, trader, stamina, defences and other skills got nerfed/slowed down, while on the other hand weapons are so overabundant and ammo so cheap, that I had a pistol day 1 and a shotgun day 2.
But you also need those weapons, because there are direwolves, football players and ferals from day 1.
Not to mention wandering hordes of bikers and fat zombies.
So on the one hand, you are completely gutted until lvl 200, while on the other hand, you are a walking armoury from day 1.
And don't just lower weapon spawn.
Less zombies in pois, way lower wandering zombies (or make them walk in a random direction, not directly towards you every time), and less blockdamage by nonferals.
Early game, your only protection should be a poi. If zombies break in in less than a minute, then you could simply fight outside and not be cornered.
Tl;dr:
If you want the early game to be slower, you can't increase zombiecount to endgame levels and give the player endgame gear.
Either you start slow with low threats (good gamedesign for sandbox/rpg/apokalyse genre) so the player gets a feel of dispair and weakness that he slowly works on, or you throw him right in, massive threats, but many strengths to combat it immediately (good for shooter/action) you cannot do both and expect it to work.
Im a fan of slow progress. And even of difficulty.
But as I have said before:
Currently, A17 is more work than fun.