PC Problems with A17.2 that aren't on the 'known issues' list of the patch notes

hotpoon

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In my opinion these are the major problems with A17.2 that aren't on the 'known issues' list of the patch notes

  1. Still no Field of View slider in the options
  2. Zombies are still clairvoyant structural engineers
  3. Still no sign of Learn By Doing
  4. Still no books (only Fallout magazines that I will ignore)
  5. Wellness System of 16.4 was better

 
Because this are decisions some player support and some dont like
Yepp, I really support that players who are vulnerable to gaming sickness and not aware of the console command cannot enjoy the game. :tongue-new:

 
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Yepp, I really support that players who are vulnerable to gamer sickness and not aware of the console command cannot enjoy the game. :-P
Exactly. In this day and age, no game should force a player into a narrow FOV, especially an early access one. When I bought this game, it had an FOV slider, and now it doesn't. I would have refunded it automatically if I bought it now.

 
Nevertheless, I have to agree with Royal Delux regarding 2 - 5. Those points are not 'real' issues / depend on opinions. A17 is not supposed to be like A16.

 
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In my opinion these are the major problems with A17.2 that aren't on the 'known issues' list of the patch notes

  1. Still no Field of View slider in the options
  2. Zombies are still clairvoyant structural engineers
  3. Still no sign of Learn By Doing
  4. Still no books (only Fallout magazines that I will ignore)
  5. Wellness System of 16.4 was better
Don't know why TFP are so stubborn... Reviews on Steam plummeted from 78% positive to 53%. I guess it will be wait and see untill final A17 release but I m worried since on the other thread they stated they want to go gold at the end of the year. So they made a U-turn with a game at the final stages and pretty much scraped all of the progress up to A16.

 
Nevertheless, I have to agree with Royal Delux regarding 2 - 5. Those points are not 'real' issues / depend on opinions. A17 is not supposed to be like A16.
Regarding point 2, Roland has already given a lengthy explanation of why the zombies are the way they are and that they will be made to act like zombies again at some point. Why this isn't on the 'known issues' list is the question.

3-5 are my opinion, but I suspect it is a widely shared opinion. It's certainly the shared opinion of 33 of my Steam friends who used to play regularly, but now don't.

 
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Don't know why TFP are so stubborn... Reviews on Steam plummeted from 78% positive to 53%. I guess it will be wait and see untill final A17 release but I m worried since on the other thread they stated they want to go gold at the end of the year. So they made a U-turn with a game at the final stages and pretty much scraped all of the progress up to A16.
Yes, a late stage u-turn. I wish I could play A16.4 with A17 graphics, and fixes.

 
3-5 are my opinion, but I suspect it is a widely shared opinion. It's certainly the shared opinion of 33 of my Steam friends who used to play regularly, but now don't.
And a few servers that I used to play on that died off with A16.4 have returned to full with the new systems, and friends on my friend's list are happily playing again. 'Widely shared' is a bit of an overstretch lol; thanks for the click-bait title I guess.

 
And a few servers that I used to play on that died off with A16.4 have returned to full with the new systems, and friends on my friend's list are happily playing again. 'Widely shared' is a bit of an overstretch lol; thanks for the click-bait title I guess.
Interesting, you mean people got sick of an unfinished game which hadn't changed in over a year? Then they came back after the game had been updated. That's so strange, it obviously means they're happy with all the changes. Thanks for the false equivalency I guess

 
And a few servers that I used to play on that died off with A16.4 have returned to full with the new systems, and friends on my friend's list are happily playing again. 'Widely shared' is a bit of an overstretch lol; thanks for the click-bait title I guess.
I stopped playing A16.4 long before A17 came out too. Not because I was bored with the game, but because we were lead to believe (in a certain Madmole dev video) that the next alpha was going to be coming out around August last year. Myself and a bunch of others stopped because we knew there would be a server wipe. We waited around like ♥♥♥♥♥♥♥s for months for A17 to drop.

 
  1. Intended due to lack of optimization.
  2. It's a feature, not a bug. Needs improvement, and can be adjusted through modding.
  3. The old grind is gone. Get used to it. It was a bad system that didn't fit the way the devs wanted the game in the long run.
  4. Work in progress.
  5. You're happy to play that version. Again, it was a placeholder for future development.

 
  1. The old grind is gone. Get used to it. It was a bad system that didn't fit the way the devs wanted the game in the long run.
     
If by bad you mean

1) Making more sense than the current system

2) Having a more rewarding and therefore fun system (I am doing a task and getting "dings" that make me feel good for accomplishments)

2) Adding more to immersion than the current system

Then I totally agree

And books were great for that too. It made more sense to find a recipe and gave you that fun "ding" in a major way when you find what you wanted.

As far as the OP, none of this should be on known issues. (except fov which I am guessing is to be added anyway even if its not on known issues) They aren't bugs but just intended bad moves unless tfp's have a way to bring back the good feels and replayability the game had before

 
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If by bad you mean
1) Making more sense than the current system

2) Having a more rewarding and therefore fun system (I am doing a task and getting "dings" that make me feel good for accomplishments)

2) Adding more to immersion than the current system

Then I totally agree

And books were great for that too. It made more sense to find a recipe and gave you that fun "ding" in a major way when you find what you wanted.
Got to agree. The old system had some serious flaws but I believe that the best course would be just to fix those serious flaws. And the more items are acquired by recipes, the more rewarding exploration is.

 
  1. Intended due to lack of optimization.
  2. It's a feature, not a bug. Needs improvement, and can be adjusted through modding.
  3. The old grind is gone. Get used to it. It was a bad system that didn't fit the way the devs wanted the game in the long run.
  4. Work in progress.
  5. You're happy to play that version. Again, it was a placeholder for future development.

The old system was far better than the mess that has been implemented. "perks" that don't even get you to neutral or even remotely feel good. I sincerely hope the game sales dip.. hard. If you guys won't listen to the community, let the bottom end teach you the lessons the hard way.

 
You people with motion sickness make me sick! :0

I'm joking of course, my wife gets motion sickness easily and she loves to travel so I suffer with her. Hope FOV is back in the options menu soon.

 
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Interesting, you mean people got sick of an unfinished game which hadn't changed in over a year? Then they came back after the game had been updated. That's so strange, it obviously means they're happy with all the changes. Thanks for the false equivalency I guess
No, it was well stated we were all sick of two things: Zero way to make defending bases any fun with the broken ai+no damage to walls, and every time we started a new map everyone had to spend RL days grinding mining tools, looting, shooting 500,000 bullets so we can "get gud" with a gun, etc. That is why we all stopped playing. So yes, they were happy with the changes, as Istated. I am not like others who falsely say their opinions are the ones of everyone else.

And who say Steam reviews on a small percentage of people who hate changes on a game obviously say the minority of players hate the changes. It's like taking a poll of 100 people and saying "Welp here's proof! The majority of the entire population of Earth hates this!"

 
and every time we started a new map everyone had to spend RL days grinding mining tools, looting, shooting 500,000 bullets so we can "get gud" with a gun, etc. !"
Change is funny. Poop can change into life giving fertilizer, A beautiful flower can change into a lump of rotting plant material.

What you state here isnt even much of a change though. You still grind for RL days to get your skills up but instead you just do repetitive zombie clubbing to achieve the same result. The bigger change is the lack of satisfaction this gives.

 
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