Problem: Outside of  LAN, clients are able to connect to the server.  Inside of LAN, clients are unable to connect to the server.  

I currently have a working 7D2D Alpha 20.4 (B42) with Undead Legacy 2.5.82 dedicated server running on my secondary desktop.   I recently generated a new map and added it to the server and I started having a strange problem.  When attempting to connect to the server from the same wifi network as the server, I am unable to join the game "could not receive server information".  My friends are able to connect to the server and in frustration, I attempted to connect to the server through my phone's hotspot network.  This worked, and I was able to join the server on my phones network. 

Problem: Outside of  LAN, clients are able to connect to the server.  Inside of LAN, clients are unable to connect to the server.   

Point me in the right direction.

 
Sounds like you might not have NAT Redirect/pinhole/loopback. Many ISP's have been removing this feature from their devices.  More detailed information would be useful though. Did you read any of the Pinned threads?

 
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