Preventing Server Pausing When No One Logged In

hkintheuk

New member
Good morning,

Does any one know if it's possible to make time NOT pause when all players are logged out of a MP Server ?

I know it may seem perverse, but hear me out...

Our game style is 6 players on a hosted MP Server

We try to be considerate to each other, and not run the server time down too much, but what is actually happening is this

Day 1, eg Monday : We all login and play.

Day 2-6  eg, Tue to Friday: 4 players cannot login due to work / life

Day 7 eg, Saturday: We all login and those 4 players who couldn't login @%$# and moan that Horde Night is upon them and they haven't had time to get ammo, do their base, etc. Meanwhile 2 other players are all kitted out and having a great time on horde night.

We don't all login at the same time. Some of us play 1 hour a week. Others play 15 hours or so. 

We're on day 90, and some players are like Level 50, others Level 20.

We've upped the challenge to Insane for the Lvl 50, as they were getting bored, but the Level 20's are getting crucified by the difficulty, plus have virtually no decent kit either, whilst the Level 50's are fully-specced out.

So we figured, if we make the server always run, if a L20 logs in and it's horde night, they can log off for 30 mins and rejoin when it's all over. True, it won't solve the difficulty level, but they'll just have to be careful sneaking around. It will solve one issue at least.

Any thoughts / ideas ?

Kind regards,

H

 
Not stopping the time will not really resolve your problem.

Assuming you use default 1h/day, there will be 4-5 bloodmoons per realworld day.

If the time keeps running, EVERY player has to watch exactly when he logs on, because then every player might directly log in to a bloodmoon.

If you set your bloodmoon to every 8th day, you could at least make bloodmoon occuring on fixed times like 0, 8 and 16 o'clock. But then your players during week may probably never be online when a bloodmoon is acutally happen.

Imho with the bloodmoon mechanics there is absolutely no way to fix it for players that play at different times and very different time spent playing. On or the other way, there will be still a backdraw.

 
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If they log into the server through the server menu then they will have to look at info to the right and check the day/time to make sure it is not a horde night. I have forgotten to do it myself sometimes and have jumped on a server as horde was beginning or in progress but that is only way I know for now to check. Unless the server has an online map you could check also.

 
Thank you for your replies.

Yes, it is impossible for 3 separate groups all with different time commitments to enjoy playing on a hosted server. We've tried over several months, and over 4-5 different server wipes. 

It starts off ok, but by the end of a week in real time, we have 2 players in their Low 30's, bored and itching to get the difficulty increased, one group in their mid 20's, not as well kitted out and apprehensive of a difficulty change, and one group L10 or so, with no gear screaming not to up the difficulty.

We did try to stick to a "game night" for 1-2 hours a few times a week, but that soon went out of the window with the folks who have more time logging in and hosing the server, to the point they have seriously peeved everyone else off and upset others. My thought was "if the server can run 24*7", it doesn't matter when they log in or how much time they burn through on the sever. The sever stops for no one. Then we fit ourselves around that. 

I used to run a gaming clan in WOW a decade ago, and because the server ran 24*7, we never had these issues. People log in when they like and do what they want. Never had these issues. The only time we had an issue was when the top level characters wanted to raid raid raid and we turned in to a hardcore raiding guild and lost the casuals along the way, though even then they could still login and do PVE quests appropriate for their level. 

I'm struggling how to make the game fun for everyone, especially as I pay for the server and I'm not enjoying it any more.

 
It starts off ok, but by the end of a week in real time, we have 2 players in their Low 30's, bored and itching to get the difficulty increased, one group in their mid 20's, not as well kitted out and apprehensive of a difficulty change, and one group L10 or so, with no gear screaming not to up the difficulty.
Difficulty is mostly based on gamestage. Day count plays very little factor in this. Has been that way since at least Alpha 16. Having the server running time while people are offline will not change this one bit.

 
Hi SylenThunder,

I know, but only up to a point we have found.

Eg, Start Day 1 on Server set to Difficulty Warrior. By Day 7 on our first BM, 2 players were level 30 with Tier 3 weapons. BM was a pushover.

We had to up the Difficulty to Survivalist for Day 14, as those 2 players were bored mindless.

 
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