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Download here: https://github.com/arramus/Preppocalypse
Alternatively, download through the 7D2D Mod Launcher by sphereii.
Here is an 8K sample RWG World with 1 start point in the very middle:
https://www.moddb.com/games/7-days-to-die/addons/preppocalypse8k
The biome received a little custom update to ensure the Old West towns are mostly in the desert with one instance in the snow.
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.
Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.
Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.
This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.
Players can expect the following:
- Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
- A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
- Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
- Upgraded and custom items to facilitate survival against stronger hostiles
- Custom questing opportunities
as well as other game play features that are in context with a Prepper’s experience of the afterwards.
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.
However, the following community additions and know-how equally add value to the experience.
From Z - A:
TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in
many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or
another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far
and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.
A few images to display some expectations.
The gang are just as to be expected with grunt, feral, and radiated. These are some of the additional entities that have been added to POIs, biomes, and Horde Night.
There are a few more that aren't being posted to reduce spoilers.
There are a multitude of entity quests.
In this one, the quest requests a Prepper to eliminate Moe types with only a chainsaw.
The weapon requirement matches the radiated + entity's weapon of choice. As such, quests are based on both a specific entity type and weapon type. Preppers join the World with a few quests for general elimination/hunting and a specific quest to eliminate Hazmat entities with the stun baton.
Preppers will join a new World with 4 Quests in the Toolbelt.
Some weapons have received a few tweaks, such as faster reload for shotguns and pistols/revolvers, using 3 turrets for Skill 5, custom mods, and so on...
Here is a custom weapon just to fill a gap between the lever action and sniper rifle.
The Swiss Vetterli is late 19th Century and provides a cross between a Winchester and infantry rifle. Boe also carries this rifle.
A variety of additional recipe choices adds to the diet.
There are numerous recipe additions on the Workbench, Forge, and Stove/Campfire to expand the regular offerings.
That's enough spoilers to give some idea of what to expect on top of regular game play.
It is recommended to use an 8K, or larger, RWG type World to ensure the Old West is added in the form of the expanded Old West Migration Mod which has been integrated.
Partner Mods for Preppocalypse
NPCMod
https://community.7daystodie.com/topic/26974-npcmod-a-community-project/
NPCMod Add On
FriendZ Add On Pack (since they are also default entities carrying weapons and makes it look like they were tamed)
https://github.com/arramus/A20-NPCMod/blob/main/1-SummonFriendZ.zip
Alternatively, download through the 7D2D Mod Launcher by sphereii.
Here is an 8K sample RWG World with 1 start point in the very middle:
https://www.moddb.com/games/7-days-to-die/addons/preppocalypse8k
The biome received a little custom update to ensure the Old West towns are mostly in the desert with one instance in the snow.

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.
Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.
This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.
Players can expect the following:
- Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
- A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
- Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
- Upgraded and custom items to facilitate survival against stronger hostiles
- Custom questing opportunities
as well as other game play features that are in context with a Prepper’s experience of the afterwards.
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.
However, the following community additions and know-how equally add value to the experience.
From Z - A:
TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in
many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or
another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far
and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.
A few images to display some expectations.
The gang are just as to be expected with grunt, feral, and radiated. These are some of the additional entities that have been added to POIs, biomes, and Horde Night.
There are a few more that aren't being posted to reduce spoilers.

There are a multitude of entity quests.

In this one, the quest requests a Prepper to eliminate Moe types with only a chainsaw.

The weapon requirement matches the radiated + entity's weapon of choice. As such, quests are based on both a specific entity type and weapon type. Preppers join the World with a few quests for general elimination/hunting and a specific quest to eliminate Hazmat entities with the stun baton.
Preppers will join a new World with 4 Quests in the Toolbelt.

Some weapons have received a few tweaks, such as faster reload for shotguns and pistols/revolvers, using 3 turrets for Skill 5, custom mods, and so on...

Here is a custom weapon just to fill a gap between the lever action and sniper rifle.
The Swiss Vetterli is late 19th Century and provides a cross between a Winchester and infantry rifle. Boe also carries this rifle.

A variety of additional recipe choices adds to the diet.

There are numerous recipe additions on the Workbench, Forge, and Stove/Campfire to expand the regular offerings.
That's enough spoilers to give some idea of what to expect on top of regular game play.
It is recommended to use an 8K, or larger, RWG type World to ensure the Old West is added in the form of the expanded Old West Migration Mod which has been integrated.
Partner Mods for Preppocalypse
NPCMod
https://community.7daystodie.com/topic/26974-npcmod-a-community-project/
NPCMod Add On
FriendZ Add On Pack (since they are also default entities carrying weapons and makes it look like they were tamed)
https://github.com/arramus/A20-NPCMod/blob/main/1-SummonFriendZ.zip
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