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Prefab tier statistics.

In making a prefab for quests, I started wondering exactly how many zeds should spawn, how much loot there should be based on the Tier of the prefab.

So I wrote a little script and pulled some data for analysis. I'm sharing it here for others. I haven't data on loot quantity as yet but have for numbers of zombies expected in

various tiers.  There are 2 "Tier 0" POIs that have quest flags set, not sure why. 

As you can see from the data, the number of zombies you have to plough through increases dramatically at Tier 5.  The standard deviations are reasonably small showing that most POIs of a tier have approximately the same quantity of zeds.

Code:
Tier 0 -
	POI count 2
	Average minimum sleepers: 0.00 +/- 0.00
	Average maximum sleepers: 2.00 +/- 0.00
Tier 1 -
	POI count 122
	Average minimum sleepers: 6.14 +/- 2.66
	Average maximum sleepers: 6.61 +/- 2.71
Tier 2 -
	POI count 104
	Average minimum sleepers: 13.64 +/- 2.33
	Average maximum sleepers: 14.39 +/- 2.22
Tier 3 -
	POI count 54
	Average minimum sleepers: 20.44 +/- 2.00
	Average maximum sleepers: 21.87 +/- 2.78
Tier 4 -
	POI count 30
	Average minimum sleepers: 34.70 +/- 5.73
	Average maximum sleepers: 39.03 +/- 6.93
Tier 5 -
	POI count 8
	Average minimum sleepers: 148.25 +/- 30.76
	Average maximum sleepers: 151.50 +/- 31.67
 
In making a prefab for quests, I started wondering exactly how many zeds should spawn, how much loot there should be based on the Tier of the prefab.

So I wrote a little script and pulled some data for analysis. 
Do you have any information about the power of zombies? Can you analyze it somehow? For example, it seems to me that if at least one zombie from a tier 1 prefab is a feral (or a fat cop), then this immediately makes it tier 2.

 
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