• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Prefab import

Wycked1999

New member
Okay, I'm slow and not working well and everything I've found shows alpha 18 anywhere I've searched.

Is there a way or guide to how to import a prefab into a world in alpha 19.4? Halp! Please.

I have made several prefabs now, but I don't know how to actually pull them in now that the prefab k button has been removed.

 
Okay, I'm slow and not working well and everything I've found shows alpha 18 anywhere I've searched.

Is there a way or guide to how to import a prefab into a world in alpha 19.4? Halp! Please.

I have made several prefabs now, but I don't know how to actually pull them in now that the prefab k button has been removed.
What type of world?  Existing or new game?

 
Okay, I'm slow and not working well and everything I've found shows alpha 18 anywhere I've searched.

Is there a way or guide to how to import a prefab into a world in alpha 19.4? Halp! Please.

I have made several prefabs now, but I don't know how to actually pull them in now that the prefab k button has been removed.
Existing world - world editor

A world you want to generate - 

Kinggen - follow the instructions included in the kinggen thread

Rwg - Add the prefabs to the prefab list in the rwgmixer.xml then generate world thru vanilla rwg. Make sure prefabs are in the games prefab folder

Nitrogen - follow instructions in nitrogen thread.

 
Last edited by a moderator:
Here's a tip for advanced users:

The prefab files aren't forced to go into the game's "Prefabs" folder. You can make a modlet that has its own "Prefabs" folder and put them in there. You can then make a "Config/rgwmixer.xml" file that appends the prefab names.

This is what the "modlet" version of CompoPack does. I installed that modlet, and it works exactly as desired.

I haven't tried this myself, but I'm pretty sure you can place these prefabs using the World Editor, just like vanilla prefabs.

 
Back
Top