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Prefab Editor in 2.0

Does anyone know why 1 of my POI's created in 1.0 will not generate into a 2.0 world? I've created a few, and all work but the biggest wont generate when creating a world. Its 60x60 - 48 tall. Do we know if the tile size could be an issue for 2.0?

I've opened, saved and exported again in 2.0 prefab editor to see if that would help but no joy. All files are there in the correct folder.

Is the way I export the POI changed from 1.0?

Any help would be much appreciated.

I can send the zip of the POI if anyone wanted to test it maybe? Not sure on the links/files policy on the forums.
 
I'm not at home so can't look at it right now. Maybe someone else can. But some things to look at ...

  • Do you have a valid district set for it if it is a town POI? Not all districts support all POI sizes.
  • Are you sure it is not just getting missed because other POI are spawning instead? If you are trying on a small map, try a larger one instead, and try without any POI packs installed so you aren't competing with those while testing.
 
While the Prefab Editor got a bunch of changes, saving POIs didn't change, nor did the conditions for placement by RWG.

I can send the zip of the POI if anyone wanted to test it maybe? Not sure on the links/files policy on the forums.

I'd be happy to take a look at your POI/ZIP. You could either pass it to me via DM in Discord, or through messages in the forums send me a URL to where I can download it.
 
Summary: After having looked at the POI the relevant placement issues were:

Size 60x60
Tier 5
Tagged for downtown and commercial.
Vertices: Over 7 million
For downtown, it did not have any of the additional tags needed to get placed on the very few 60x60 markers.
For commercial, the vertices count was likely excluding it from placement.

It has some player blocks in it (plants).
It wants to throw about 500 sleepers at players over 61 volumes, so it is an extreme challenge kind of POI.
 
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