POIs lods bug???

org_256

Refugee
Hello there!

I'm playing on 19.2 (b4) on the map I created under 18.*

It's 49 day now ( approx 12 day of game experience, i.e. 12-15 game loads )
I'm starting experiencing strange bug I've never see before.
It seems like many closest chunks loads with wrong POIs lods. 
I know /pois console command can "solve' that.
But I wonder is there any way to fix it, so I'll be still able to see distant POI lods? Thanks!

 

pois_lods_bug.png

 
Wasn't there a change after 19.0, too, where you should start a new map?

I have the same issue, but by far not as extreme as shown on the screenshot.

However my map is generated with latest nitrogen as of 19.2.

I never examined it in detail. I just assumed that relates to the known "ghost block bug".

 
Here is the latest one log I found in the game data directory

View attachment output_log__2020-11-22__11-50-10.txt

Also one of my friends told me recently he has same issue on new created map after 3-4 loads...
It seems game miscalculates somehow the the current player position...

in his case sometimes it's happens right after save load and sometimes right on the place during looting the POI

 
Oh, really, I forgot I switched to OpenGL recently... Should be the reason...

Also, yeah, driver... 

But again, friend uses DirectX 

 
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